Gaszu46

Finland
21 matches tracked
Last updated:

How does Gaszu46 play?

K/R 0.76 ADR 84.9 from 21 matches
Player type
Hits the head
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+8 pp better than 88%
K/D 1.08+0.08 better than 78%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds
MVPs per match 2.0−0.2 better than 22%

Utility and deaths

Strength
Nades, flashes and deaths
Rounds with a death 70%−2 pp better than 78%

Progress

One value per month, dashed line is the Level 8 average
Whether Gaszu46 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 21 before.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Patterns

Soon this shows where Gaszu46 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 7 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Cache
  2. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage7
43% -
0.67 -
73.4 -
-
35% of 20 duels -
0% of 2 situations -
Nuke6
83% -
0.83 -
95.9 -
-
58% of 26 duels -
50% of 2 situations -
Ancient3
100% -
0.73 -
78.2 -
-
67% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Gaszu46 plays

Biggest strength: Headshot rate at 55%. That is better than 88% of players on level 8. On average 15.5 kills per match, 55% of them headshots.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.