Garumiya

Chile
On FACEIT since 2017 210 matches tracked 47 matches in 30 days
ELO ▲ 144
2,160
30-day peak: 2,160
Rank SA ▲ 1,480 places
#4,008
Chile #163 in Chile
30 days · prev. #5,488 · best #3,257
Last updated:

How does Garumiya play?

Rating 0.93 (from 159 matches) K/R 0.67 ADR 72.7 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 159 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 7%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.96−0.07 · Ø 1.03 better than 26%
Pistol kills per match 2.2
Knife kills 1 in 210 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 10%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 8%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 12x 4K, 0 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

1.2 utility damage per round and so well below the average (4.3).

Utility hit rate 20%−15 pp · Ø 35% better than 1%
Utility damage per round 1.2−3.1 · Ø 4.3 better than 1%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 44%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +199
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.09, Rating −0.17, ADR −6.8, Win rate −3 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.64
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.75. Last 3 months: 0.64 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −73 ELO
57 matches · 46% win rate
In match 2 of the day −71 ELO
52 matches · 44% win rate
On Thursdays +13 ELO, win rate 39%

Garumiya loses the most ELO on Mirage: −73 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Cache
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 2.22 · Nuke
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
52% right on the average
0.66 better than 15%
70.9 better than 8%
0.89 better than 9%
50% of 114 duels better than 43%
36% of 22 situations better than 46%
Mirage57
46% better than 28%
0.66 better than 16%
70.9 better than 10%
0.92 better than 17%
46% of 151 duels better than 21%
36% of 33 situations better than 45%
Ancient27
59% better than 72%
0.63 better than 6%
69.5 better than 5%
0.86 better than 5%
44% of 90 duels better than 13%
21% of 14 situations better than 13%
Anubis27
70% better than 95%
0.76 better than 60%
81.2 better than 52%
1.02 better than 46%
64% of 90 duels better than 97%
24% of 17 situations better than 16%
Inferno14
36% -
0.66 -
73.2 -
0.96-
64% of 28 duels -
25% of 8 situations -
Cache13
62% -
0.72 -
75.4 -
0.99-
41% of 29 duels -
40% of 5 situations -
Nuke8
50% -
0.72 -
81.6 -
0.98-
38% of 16 duels -
-
Overpass4
25% -
0.55 -
59.8 -
0.80-
50% of 2 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Garumiya plays

Across 210 matches Garumiya averages K/R 0.67 and ADR 72.7; the rating across the 159 rated matches is 0.93. Most room to improve: Utility hit rate at 20%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 49% headshots. The strongest map is Anubis with a 70% win rate in 27 matches. In 41 of 159 matches the rating was 1.10 or higher (26%), in 76 it was below 0.90. In 130 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: June 2026 at 1.08. Garumiya loses the most ELO on Mirage (−73 ELO, win rate 46%). Things go best on Ancient (+114 ELO, win rate 59%). From match no. 5 of the day on, things go best: 57% win rate, +166 ELO. Improved over the last three months: ELO +199. Got weaker: K/R −0.09, Rating −0.17, ADR −6.8, Win rate −3 pp. Unchanged in recent months: Headshots at 49%. Last 30 days: 47 matches, win rate 55%, net ELO +154.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.