GarikBelu1

Ukraine
On FACEIT since 2018 301 matches tracked 40 matches in 30 days
ELO ▼ 80
2,138
30-day peak: 2,218
Rank EU
#167,906
Ukraine #6,576 in Ukraine
Last updated:

How does GarikBelu1 play?

Rating 1.09 K/R 0.79 ADR 83.2 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 301 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 33%+22 pp · Ø 11% better than 98%
K/D 1.07+0.04 · Ø 1.03 better than 66%
Pistol kills per match 3.3
Knife kills 5 in 301 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 67%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 53x 4K, 13 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 38%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 85%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 82.4, Headshots at 49%, Win rate at 49%, ELO at 2,138
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.77 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 301 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −139 ELO
58 matches · 45% win rate
In match 3 of the day −30 ELO
42 matches · 33% win rate

GarikBelu1 loses the most ELO on Anubis: −139 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Ancient
  2. Longest win streak: 8 wins in a row · Mirage
  3. Recorded match no. 250 · Anubis
  4. Most kills in a match: 39 · Anubis

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
49% better than 42%
0.82 better than 84%
86.0 better than 77%
1.14 better than 82%
55% of 565 duels better than 73%
41% of 39 situations better than 58%
Mirage90
52% better than 54%
0.82 better than 83%
85.3 better than 74%
1.13 better than 81%
53% of 496 duels better than 64%
31% of 35 situations better than 30%
Anubis58
45% better than 30%
0.74 better than 54%
80.5 right on the average
0.99 better than 37%
55% of 366 duels better than 72%
42% of 26 situations better than 60%
Ancient25
52% better than 53%
0.78 better than 69%
80.1 better than 45%
1.11 better than 75%
54% of 108 duels better than 67%
33% of 12 situations better than 37%
Inferno15
53% better than 44%
0.78 better than 73%
80.5 better than 51%
1.12 better than 77%
48% of 69 duels better than 26%
25% of 4 situations better than 23%
Cache10
20% -
0.69 -
74.5 -
0.86-
49% of 55 duels -
40% of 5 situations -
Nuke9
56% -
0.76 -
81.6 -
1.05-
47% of 47 duels -
0% of 2 situations -
Mst_pistolmap_ver2.03
67% -
0.64 -
76.6 -
1.05-
64% of 58 duels -
64% of 58 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GarikBelu1 plays

Across 301 matches GarikBelu1 averages K/R 0.79, ADR 83.2 and a rating of 1.09. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 48% headshots. The strongest map is Inferno with a 53% win rate in 15 matches. In 143 of 301 matches the rating was 1.10 or higher (48%), in 96 it was below 0.90. In 248 matches with detailed stats: 53 4Ks and 13 aces. Best month by rating: August 2026 at 1.14. GarikBelu1 loses the most ELO on Anubis (−139 ELO, win rate 45%). Things go best on Mirage (+59 ELO, win rate 52%). Match no. 1 of the day goes best: 56% win rate. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 82.4, Headshots at 49%, Win rate at 49%, ELO at 2,138. Last 30 days: 40 matches, win rate 45%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.