Gargul9

Russia
On FACEIT since 2019 147 matches tracked 30 matches in 30 days
ELO ▲ 10
3,456
30-day peak: 3,574
Rank EU ▼ 245 places
#1,171 #340 in RU
30 days · before #926 · best #883
Last updated:

How does Gargul9 play?

Rating 1.07 (from 32 matches) K/R 0.76 ADR 82.2 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 32 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−7 pp better than 18%
Clutch 1v2 won 34%+13 pp better than 98%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 84%
AWP share of kills 5%−6 pp better than 30%
K/D 1.09+0.06 better than 68%
Pistol kills per match 2.9
Knife kills 2 in 147 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.4 pp better than 56%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.30.0 level
4Ks and aces 11x 4K, 1 ace in 92 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 4.7+0.6 better than 69%
Enemies flashed per round 0.27−0.03 better than 44%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 80.9
▼ Got worse
K/R −0.05, Win rate −5 pp, ELO −131

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.74 (at the start 0.79).

Patterns

From the last 147 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −42 ELO
40 matches · 50% wins
On Mirage −18 ELO
45 matches · 56% wins
Between 18:00 and 24:00 +11 ELO, win rate 52%
On Tuesdays +2 ELO, win rate 44%

Gargul9 loses the most ELO in match 1 of the day: −42 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Mirage
  2. Most kills in a match: 29 · Inferno
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
56% better than 65%
0.75 better than 53%
79.5 better than 44%
1.01-
44% of 159 duels better than 13%
35% of 23 situations better than 40%
Dust 240
65% better than 89%
0.74 level
82.9 better than 61%
1.05-
50% of 145 duels better than 42%
26% of 23 situations better than 18%
Ancient30
57% better than 67%
0.77 better than 63%
86.5 better than 75%
1.04-
50% of 121 duels better than 43%
44% of 18 situations better than 71%
Anubis13
62% -
0.84 -
85.7 -
1.39-
57% of 63 duels -
44% of 9 situations -
Nuke9
33% -
0.80 -
80.8 -
1.13-
44% of 32 duels -
67% of 6 situations -
Cache5
40% -
0.66 -
69.7 -
1.05-
50% of 14 duels -
50% of 2 situations -
Inferno4
75% -
0.74 -
80.9 -
1.00-
44% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Gargul9 plays

Across 147 matches Gargul9 averages K/R 0.76 and ADR 82.2; the rating across the 32 rated matches is 1.07. Biggest strength: Headshot rate at 57%. That is better than 84% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 16.7 kills per match, 57% of them headshots. The strongest map is Dust 2 with a 65% win rate in 40 matches. In 15 of 32 matches the rating was 1.10 or higher (47%), in 12 it was below 0.90. In 92 matches with detailed stats: 11 4Ks and 1 aces. Best month by rating: October 2026 at 1.14. Gargul9 loses the most ELO in match 1 of the day (−42 ELO, win rate 50%). Things go best on Dust 2 (+270 ELO, win rate 65%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Win rate −5 pp, ELO −131. Unchanged in recent months: ADR at 80.9. Last 30 days: 30 matches, win rate 50%, ELO balance −35.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.