GamerLC

Brazil
On FACEIT since 2025 204 matches tracked 23 matches in 30 days
Last updated:

How does GamerLC play?

Rating 1.04 K/R 0.75 ADR 83.1 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 204 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 52%+1 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 96%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 1.03+0.01 · Ø 1.02 better than 56%
Pistol kills per match 3.1
Zeus kills1 in 204 matches
Knife kills 8 in 204 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 67%
MVPs per match 2.5+0.2 · Ø 2.3 better than 75%
4Ks and aces 36x 4K, 1 ace in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.27).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 38%
Enemies flashed per round 0.50+0.23 · Ø 0.27 better than 93%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +106
= Stayed the same
ADR at 80.9, Headshots at 59%
▼ Got worse
K/R −0.04, Rating −0.08, Win rate −8 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: July 2026 with 0.87. Last 3 months: 0.73 (at the start 0.77). Right on the average (0.73).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −77 ELO
57 matches · 56% win rate
On Mirage −22 ELO
55 matches · 45% win rate
On Tuesdays −52 ELO, win rate 46%

GamerLC loses the most ELO on Dust 2: −77 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.53 · Mirage

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
56% better than 68%
0.77 better than 67%
83.6 better than 66%
1.08 better than 68%
53% of 316 duels better than 63%
45% of 40 situations better than 68%
Mirage55
45% better than 29%
0.74 right on the average
82.6 better than 60%
1.01 better than 45%
49% of 329 duels better than 38%
28% of 25 situations better than 22%
Ancient26
65% better than 87%
0.81 better than 84%
86.1 better than 76%
1.15 better than 90%
56% of 165 duels better than 77%
47% of 17 situations better than 74%
Anubis23
48% better than 39%
0.70 better than 32%
81.2 better than 56%
0.98 better than 35%
54% of 146 duels better than 67%
50% of 14 situations better than 81%
Inferno18
50% better than 39%
0.80 better than 79%
85.4 better than 72%
1.11 better than 75%
56% of 108 duels better than 75%
43% of 7 situations better than 59%
Cache13
46% -
0.70 -
82.4 -
0.96-
54% of 101 duels -
0% of 3 situations -
Nuke12
67% -
0.71 -
78.0 -
0.96-
45% of 76 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GamerLC plays

Across 204 matches GamerLC averages K/R 0.75, ADR 83.1 and a rating of 1.04. Biggest strength: Headshot rate at 59%, better than 96% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 9 players. Averages 17.0 kills per match with 59% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 86 of 204 matches the rating was 1.10 or higher (42%), in 76 it was below 0.90. In 173 matches with detailed stats: 36 4Ks and 1 ace. Best month by rating: July 2026 at 1.27. GamerLC loses the most ELO on Dust 2 (−77 ELO, win rate 56%). Things go best on Ancient (+30 ELO, win rate 65%). Match no. 1 of the day goes best: 64% win rate, −79 ELO. Improved over the last three months: ELO +106. Got weaker: K/R −0.04, Rating −0.08, Win rate −8 pp. Unchanged in recent months: ADR at 80.9, Headshots at 59%. Last 30 days: 23 matches, win rate 61%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.