GameTechEric

Argentina
On FACEIT since 2016 124 matches tracked 21 matches in 30 days
ELO ▼ 108
1,997
30-day peak: 2,105
Rank SA ▼ 2,636 places
#7,185
30 days · prev. #4,549 · best #4,549
Last updated:

How does GameTechEric play?

Rating 1.13 K/R 0.82 ADR 94.5 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 124 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More damage per round than the level 9 average. Higher headshot rate than the level 9 average.
EntryDamageHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Level 9

Compared with 1,636 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 58%+7 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Strength
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 86%
AWP share of kills 4%−7 pp · Ø 11% better than 21%
K/D 1.13+0.12 · Ø 1.01 better than 86%
Pistol kills per match 2.6
Knife kills 22 in 124 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.3%).

2K rounds 15.7%+2.4 pp · Ø 13.3% better than 94%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 83%
MVPs per match 2.7+0.4 · Ø 2.3 better than 90%
4Ks and aces 20x 4K, 4 aces in 108 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.2 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 8.2+4.0 · Ø 4.2 better than 99%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 82%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, Rating +0.08, ADR +8.4, Headshots +2 pp, ELO +142
= Stayed the same
Nothing clear
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: September 2026 with 0.88. Last 3 months: 0.87 (at the start 0.79). Well above the average (0.73).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −31 ELO
23 matches · 61% win rate
From match 5 of the day ±0 ELO
22 matches · 41% win rate

GameTechEric loses the most ELO on Ancient: −31 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Reached level 10 · Dust 2
  3. Longest win streak: 8 wins in a row · Ancient
  4. Most kills in a match: 37 · Ancient
  5. Highest rating in a match: 3.81 · Mirage

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno32
66% better than 86%
0.81 better than 84%
95.5 better than 95%
1.12 better than 77%
58% of 219 duels better than 80%
23% of 13 situations better than 16%
Ancient23
61% better than 83%
0.87 better than 96%
102.1 better than 99%
1.17 better than 92%
63% of 129 duels better than 96%
47% of 17 situations better than 74%
Cache23
52% -
0.80 -
91.8 -
1.09-
54% of 119 duels -
50% of 12 situations -
Nuke16
56% right on the average
0.80 better than 68%
90.4 better than 84%
1.08 better than 59%
55% of 86 duels better than 69%
50% of 10 situations better than 77%
Anubis11
27% -
0.80 -
91.9 -
1.07-
57% of 69 duels -
25% of 4 situations -
Dust 29
22% -
0.76 -
79.7 -
1.05-
54% of 46 duels -
50% of 2 situations -
Mirage9
44% -
0.92 -
102.0 -
1.32-
64% of 45 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GameTechEric plays

Across 124 matches GameTechEric averages K/R 0.82, ADR 94.5 and a rating of 1.13. Biggest strength: Rounds with first kill at 16%, better than 99% of level 9 players. Averages 17.5 kills per match with 55% headshots. The strongest map is Inferno with a 66% win rate in 32 matches. In 60 of 124 matches the rating was 1.10 or higher (48%), in 34 it was below 0.90. In 108 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: September 2026 at 1.21. GameTechEric loses the most ELO on Ancient (−31 ELO, win rate 61%). Things go best on Inferno (+52 ELO, win rate 66%). Improved over the last three months: K/R +0.08, Rating +0.08, ADR +8.4, Headshots +2 pp, ELO +142. Got weaker: Win rate −4 pp. Last 30 days: 21 matches, win rate 38%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.