Gam3verO

China
On FACEIT since 2024 101 matches tracked 23 matches in 30 days
Last updated:

How does Gam3verO play?

Rating 0.98 K/R 0.71 ADR 79.9 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 101 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 26%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Level 5

Compared with 831 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 27%
Opening duels won 47%−2 pp · Ø 49% better than 36%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 23%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 3%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (44%).

Headshot rate 41%−3 pp · Ø 44% better than 34%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 0.98+0.01 · Ø 0.97 better than 62%
Pistol kills per match 2.2
Knife kills 2 in 101 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (12.7%).

2K rounds 10.5%−2.2 pp · Ø 12.7% better than 7%
3K rounds 4.9%+1.2 pp · Ø 3.7% better than 92%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 8x 4K, 1 ace in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.24).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.2−0.6 · Ø 3.8 better than 32%
Enemies flashed per round 0.34+0.10 · Ø 0.24 better than 76%
Deaths per round 72%−1 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.09, Rating +0.13, ADR +4.0
= Stayed the same
Win rate at 52%
▼ Got worse
Headshots −10 pp, ELO −97

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.77 (at the start 0.68). Clearly above the average (0.71).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −96 ELO
22 matches · 55% win rate
In match 1 of the day −59 ELO
37 matches · 38% win rate
Between 18:00 and 24:00 +57 ELO, win rate 45%

Gam3verO loses the most ELO on Anubis: −96 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Anubis
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 1.96 · Nuke

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis22
55% better than 67%
0.78 better than 81%
85.3 better than 81%
1.11 better than 88%
58% of 98 duels better than 88%
45% of 11 situations better than 72%
Ancient20
55% better than 67%
0.69 better than 41%
82.5 better than 71%
0.95 better than 44%
55% of 75 duels better than 83%
25% of 16 situations better than 19%
Dust 220
40% better than 20%
0.64 better than 20%
74.1 better than 27%
0.87 better than 16%
38% of 63 duels better than 6%
36% of 14 situations right on the average
Mirage15
47% better than 40%
0.71 right on the average
79.0 better than 57%
1.00 better than 60%
43% of 69 duels better than 20%
40% of 10 situations better than 57%
Cache9
67% -
0.64 -
71.3 -
0.91-
55% of 22 duels -
17% of 6 situations -
Nuke9
67% -
0.77 -
87.4 -
1.07-
50% of 34 duels -
11% of 9 situations -
Inferno4
75% -
0.69 -
78.7 -
0.95-
41% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gam3verO plays

Across 101 matches Gam3verO averages K/R 0.71, ADR 79.9 and a rating of 0.98. Biggest strength: 3K rounds at 4.9%, better than 92% of level 5 players. Most room to improve: Clutch 1v1 won at 32%, better than only 23% of level 5 players. Averages 15.9 kills per match with 41% headshots. The strongest map is Ancient with a 55% win rate in 20 matches. In 37 of 101 matches the rating was 1.10 or higher (37%), in 43 it was below 0.90. In 39 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: October 2026 at 1.09. Gam3verO loses the most ELO on Anubis (−96 ELO, win rate 55%). Things go best in match 2 of the day (+65 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +65 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +4.0. Got weaker: Headshots −10 pp, ELO −97. Unchanged in recent months: Win rate at 52%. Last 30 days: 23 matches, win rate 57%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.