Galledownk--
Name history of Galledownk--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Galledownk-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).
Compared with 1,312 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average33% headshots and so well below the average (47%).
Impact
WeaknessExactly 2 kills in 11.3% of rounds and so clearly below the average (13.2%).
Utility and deaths
Average6.0 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 7 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.92. Last 3 months: 0.65 (at the start 0.75). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.29. Last 3 months: 0.91 (at the start 1.03). Clearly below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 100.4. Last 3 months: 74.4 (at the start 88.5). Clearly below the average (79.9).
Share of headshot kills
Best month: September 2026 with 36%. Last 3 months: 33% (at the start 32%). Well below the average (47%).
Matches won (win rate)
Best month: July 2026 with 82%. Last 3 months: 53% (at the start 75%). Just above the average (52%).
Best month: November 2026 with 1,363. Last 3 months: 1,358 (at the start 767).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 57%.
Patterns
From the last 173 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Galledownk-- loses the most ELO on Dust 2: −59 ELO, 55% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Inferno
- Most kills in a match: 32 · Dust 2
- Highest rating in a match: 2.48 · Dust 2
Maps in detail
from the last 173 matchesCompared with players on the same level who have at least 15 matches on the map.
How Galledownk-- plays
Across 173 matches Galledownk-- averages K/R 0.67, ADR 77.7 and a rating of 0.94. Biggest strength: Utility damage per round at 6.0, better than 88% of level 7 players. Most room to improve: Headshot rate at 33%, better than only 2% of level 7 players. Averages 14.6 kills per match with 33% headshots. The strongest map is Cache with a 65% win rate in 20 matches. In 48 of 173 matches the rating was 1.10 or higher (28%), in 85 it was below 0.90. In 162 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: July 2026 at 1.29. Galledownk-- loses the most ELO on Dust 2 (−59 ELO, win rate 55%). Things go best in match 3 of the day (+82 ELO, win rate 72%). Match no. 3 of the day goes best: 72% win rate, +82 ELO. Improved over the last three months: ELO +591. Got weaker: K/R −0.10, Rating −0.12, ADR −14.1, Win rate −22 pp. Unchanged in recent months: Headshots at 33%. Last 30 days: 62 matches, win rate 55%, net ELO −61.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.