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Galaxy

USA
On FACEIT since 2016 185 matches tracked 50 matches in 30 days
ELO ▼ 29
2,586
30-day peak: 2,730
Rank NA ▼ 183 places
#1,243
USA #957 in USA
30 days · prev. #1,060 · best #705
Last updated:

How does Galaxy play?

Rating 0.96 (from 132 matches) K/R 0.68 ADR 75.8 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 137 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 14% very weak below 0.75 28%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

59% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 59%+20 pp · Ø 39% better than 99%
Clutch 1v2 won 36%+14 pp · Ø 22% better than 99%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.05).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.92−0.13 · Ø 1.05 better than 9%
Pistol kills per match 2.8
Knife kills 9 in 185 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 25%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 14x 4K, 5 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 85%
Enemies flashed per round 0.52+0.22 · Ø 0.30 better than 94%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +58
= Stayed the same
K/R at 0.67, Rating at 0.96, ADR at 73.7, Headshots at 55%, Win rate at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.67 (at the start 0.66). Clearly below the average (0.75).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −135 ELO
51 matches · 51% win rate
On Inferno −78 ELO
34 matches · 35% win rate
On Thursdays −106 ELO, win rate 23%

Galaxy loses the most ELO on Dust 2: −135 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.70 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
51% better than 44%
0.68 better than 18%
73.5 better than 12%
0.97 better than 22%
50% of 169 duels better than 40%
59% of 17 situations better than 92%
Mirage45
60% better than 80%
0.73 better than 39%
80.0 better than 40%
1.06 better than 54%
55% of 163 duels better than 69%
50% of 12 situations better than 82%
Inferno34
35% better than 2%
0.66 better than 8%
75.1 better than 12%
0.96 better than 10%
50% of 141 duels better than 24%
71% of 17 situations better than 97%
Nuke23
52% better than 35%
0.64 better than 5%
73.2 better than 8%
0.87 better than 2%
43% of 102 duels better than 9%
43% of 7 situations better than 58%
Ancient13
54% -
0.64 -
79.8 -
0.85-
38% of 37 duels -
25% of 4 situations -
Anubis9
33% -
0.65 -
75.8 -
0.77-
56% of 16 duels -
100% of 1 situations -
Cache9
44% -
0.63 -
72.4 -
0.91-
41% of 37 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Galaxy plays

Across 185 matches Galaxy averages K/R 0.68 and ADR 75.8; the rating across the 132 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 59%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: K/D at 0.92, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.0 kills per match with 55% headshots. The strongest map is Mirage with a 60% win rate in 45 matches. In 38 of 137 matches the rating was 1.10 or higher (28%), in 58 it was below 0.90. In 114 matches with detailed stats: 14 4Ks and 5 aces. Best month by rating: September 2026 at 1.04. Galaxy loses the most ELO on Dust 2 (−135 ELO, win rate 51%). Things go best on Mirage (+143 ELO, win rate 60%). Improved over the last three months: ELO +58. Unchanged in recent months: K/R at 0.67, Rating at 0.96, ADR at 73.7, Headshots at 55%, Win rate at 49%. Last 30 days: 50 matches, win rate 48%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.