Gal0leo

CA
130 matches tracked
Last updated:

How does Gal0leo play?

K/R 0.75 ADR 81.5 from 130 matches
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+4 pp better than 94%
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 31%−8 pp better than 17%
Clutch 1v2 won 23%+2 pp better than 64%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+7 pp better than 84%
AWP share of kills 1%−9 pp better than 7%
K/D 0.99−0.01 better than 52%
Pistol kills per match 2.3
Knife kills 11 in 130 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.2%+2.1 pp better than 94%
Rounds with 3K 4.3%+0.4 pp better than 72%
MVPs per match 2.4+0.2 better than 75%
4Ks and aces 9x 4K, 2 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 42%
Utility damage per round 3.4−0.8 better than 32%
Enemies flashed per round 0.35+0.08 better than 73%
Rounds with a death 75%+3 pp better than 24%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Headshots +4 pp, ELO +172
= Stayed the same
K/R at 0.75, ADR at 81.7
▼ Got worse
Win rate −6 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.75 (at the start 0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −64 ELO
51 matches · 49% wins
From match 5 of the day −46 ELO
59 matches · 46% wins
On Mondays −78 ELO, win rate 36%

Gal0leo loses the most ELO on Mirage: −64 ELO, 49% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Vertigo
  2. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
49% better than 47%
0.75 better than 67%
83.2 better than 73%
-
46% of 257 duels better than 29%
41% of 27 situations better than 60%
Dust 244
50% level
0.74 better than 62%
79.7 level
-
45% of 268 duels better than 22%
27% of 15 situations better than 22%
Cache12
58% -
0.77 -
84.8 -
-
52% of 73 duels -
0% of 6 situations -
Nuke11
64% -
0.70 -
79.7 -
-
51% of 81 duels -
75% of 4 situations -
Inferno8
63% -
0.74 -
78.0 -
-
36% of 47 duels -
0% of 2 situations -
Vertigo4
50% -
0.78 -
81.8 -
-
50% of 28 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gal0leo plays

Biggest strength: Rounds with first kill at 14%. That is better than 94% of players on level 7. Most room to improve: Clutch 1v1 won at 31%. That is better than only 17% of players on level 7. On average 16.2 kills per match, 53% of them headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 50 matches with detailed stats: 9 4Ks and 2 aces. Gal0leo loses the most ELO on Mirage (−64 ELO, win rate 49%). Things go best in match 1 of the day (+29 ELO, win rate 65%). Improved over the last three months: Headshots +4 pp, ELO +172. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.75, ADR at 81.7.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.