Gab1p--

Romania
On FACEIT since 2022 32 matches tracked 28 matches in 30 days
ELO ▲ 26
2,127
30-day peak: 2,127
Rank EU
#176,081
Romania #2,190 in Romania
Last updated:

How does Gab1p-- play?

Rating 1.07 K/R 0.74 ADR 81.1 from 32 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 32 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 25% good 1.10 to 1.29 28% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 14%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 65%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 59%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 2x 4K, 2 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 60%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Patterns

Soon this shows where Gab1p-- loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 12 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 1.60 · Dust 2

Maps in detail

from the last 32 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
50% -
0.78 -
83.0 -
1.07-
53% of 38 duels -
38% of 8 situations -
Dust 27
71% -
0.82 -
82.8 -
1.19-
52% of 27 duels -
33% of 3 situations -
Anubis5
60% -
0.72 -
86.4 -
1.10-
48% of 33 duels -
100% of 2 situations -
Cache3
33% -
0.68 -
79.1 -
1.01-
38% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Gab1p-- plays

Across 32 matches Gab1p-- averages K/R 0.74, ADR 81.1 and a rating of 1.07. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 42% headshots. In 17 of 32 matches the rating was 1.10 or higher (53%), in 10 it was below 0.90. In 32 matches with detailed stats: 2 4Ks and 2 aces. Last 30 days: 28 matches, win rate 54%, net ELO +103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.