GaThreD

Germany
On FACEIT since 2014 116 matches tracked 53 matches in 30 days
Last updated:

How does GaThreD play?

Rating 0.91 K/R 0.67 ADR 77.7 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 116 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−7 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

8% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 8%−13 pp · Ø 21% better than 1%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 46%−2 pp · Ø 48% better than 38%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.90−0.12 · Ø 1.02 better than 13%
Pistol kills per match 2.1
Knife kills 5 in 116 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.3%).

2K rounds 11.7%−1.6 pp · Ø 13.3% better than 14%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 32%
4Ks and aces 13x 4K, 0 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 48%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 75%+3 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +15 pp
= Stayed the same
K/R at 0.67, Rating at 0.91, ADR at 78.2, Headshots at 46%, ELO at 1,947
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays +24 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Highest rating in a match: 1.89 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
48% better than 39%
0.70 better than 34%
80.4 better than 51%
0.95 better than 25%
51% of 127 duels right on the average
20% of 15 situations better than 9%
Mirage25
44% better than 26%
0.68 better than 25%
76.8 better than 32%
0.92 better than 20%
40% of 131 duels better than 6%
75% of 16 situations better than 99%
Ancient18
56% better than 66%
0.68 better than 25%
79.5 better than 45%
0.93 better than 23%
44% of 113 duels better than 16%
62% of 13 situations better than 93%
Anubis15
67% better than 91%
0.62 better than 6%
78.2 better than 37%
0.84 better than 4%
47% of 75 duels better than 31%
45% of 11 situations better than 68%
Inferno15
47% better than 27%
0.65 better than 15%
72.0 better than 12%
0.89 better than 9%
57% of 58 duels better than 75%
25% of 8 situations better than 22%
Cache8
25% -
0.64 -
75.4 -
0.89-
36% of 45 duels -
40% of 5 situations -
Nuke5
40% -
0.76 -
82.7 -
0.99-
45% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GaThreD plays

Across 116 matches GaThreD averages K/R 0.67, ADR 77.7 and a rating of 0.91. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 9 players. Most room to improve: Opening duels won at 44%, better than only 7% of level 9 players. Averages 15.3 kills per match with 46% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 31 of 116 matches the rating was 1.10 or higher (27%), in 57 it was below 0.90. In 99 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 0.96. Things go best on Dust 2 (+27 ELO, win rate 48%). From match no. 5 of the day on, things go best: 60% win rate, −4 ELO. Improved over the last three months: Win rate +15 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.91, ADR at 78.2, Headshots at 46%, ELO at 1,947. Last 30 days: 53 matches, win rate 55%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.