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GaRa8x

Kazakhstan
On FACEIT since 2019 274 matches tracked 62 matches in 30 days
Last updated:

How does GaRa8x play?

Rating 0.99 (from 259 matches) K/R 0.72 ADR 81.6 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 259 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

Level 7

Compared with 1,560 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 48%−2 pp · Ø 50% better than 33%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 28%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 0.98−0.02 · Ø 1.00 better than 44%
Pistol kills per match 2.4
Knife kills 6 in 274 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 45%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 48%
MVPs per match 2.3+0.1 · Ø 2.2 better than 64%
4Ks and aces 45x 4K, 6 aces in 224 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 6.1+2.0 · Ø 4.1 better than 89%
Enemies flashed per round 0.41+0.15 · Ø 0.26 better than 82%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 81.8, Headshots at 42%, ELO at 1,477
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Feb to Aug 2026.

Kills per round (K/R)

0.75
FebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.78. Last 3 months unchanged at 0.72. Right on the average (0.72).

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −96 ELO
36 matches · 56% win rate
On Dust 2 −87 ELO
76 matches · 54% win rate
On Tuesdays −32 ELO, win rate 46%

GaRa8x loses the most ELO on Anubis: −96 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Anubis
  2. Most kills in a match: 31 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
52% better than 53%
0.72 better than 47%
81.1 better than 58%
0.99 better than 44%
47% of 404 duels better than 30%
40% of 57 situations better than 55%
Dust 276
54% better than 60%
0.71 better than 45%
83.2 better than 70%
0.97 better than 38%
50% of 268 duels right on the average
46% of 35 situations better than 74%
Anubis36
56% better than 66%
0.74 better than 59%
81.6 better than 63%
1.03 better than 61%
45% of 172 duels better than 25%
58% of 12 situations better than 89%
Nuke32
50% better than 39%
0.75 better than 54%
80.2 better than 48%
1.03 right on the average
48% of 122 duels better than 31%
43% of 35 situations better than 62%
Ancient15
33% better than 8%
0.77 better than 75%
85.0 better than 78%
1.01-
44% of 66 duels better than 22%
58% of 12 situations better than 90%
Inferno13
31% -
0.70 -
75.8 -
0.95-
45% of 55 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GaRa8x plays

Across 274 matches GaRa8x averages K/R 0.72 and ADR 81.6; the rating across the 259 rated matches is 0.99. Biggest strength: Utility damage per round at 6.1, better than 89% of level 7 players. Averages 16.1 kills per match with 42% headshots. The strongest map is Anubis with a 56% win rate in 36 matches. In 86 of 259 matches the rating was 1.10 or higher (33%), in 108 it was below 0.90. In 224 matches with detailed stats: 45 4Ks and 6 aces. Best month by rating: October 2026 at 1.06. GaRa8x loses the most ELO on Anubis (−96 ELO, win rate 56%). Things go best on Mirage (+63 ELO, win rate 52%). Match no. 2 of the day goes best: 60% win rate, +23 ELO. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 81.8, Headshots at 42%, ELO at 1,477. Last 30 days: 62 matches, win rate 50%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.