GUCCI_cArL
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).
Compared with 2,069 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just below the average (51%).
Clutch
Average32% of 1v2s won and so well above the average (21%).
Weapons and aim
Average1.09 K/D and so slightly above the average (1.03).
Impact
StrengthExactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average0.52 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageKills per round (K/R)
Best month: August 2026 with 0.79.
Rating, 1.00 is an average match
Best month: August 2026 with 1.10.
Damage per round (ADR)
Best month: August 2026 with 84.9.
Share of headshot kills
Best month: July 2026 with 54%.
Matches won (win rate)
Best month: September 2026 with 55%.
Best month: July 2026 with 2,380.
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 177 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
GUCCI_cArL loses the most ELO on Mirage: −105 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.95 · Inferno
- Most kills in a match: 45 · Cache
- Recorded match no. 100 · Anubis
- Longest win streak: 8 wins in a row · Ancient
Maps in detail
from the last 177 matchesCompared with players on the same level who have at least 15 matches on the map.
How GUCCI_cArL plays
Across 177 matches GUCCI_cArL averages K/R 0.79, ADR 84.6 and a rating of 1.10. Biggest strength: Rating at 1.10, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 52% headshots. The strongest map is Cache with a 62% win rate in 26 matches. In 83 of 177 matches the rating was 1.10 or higher (47%), in 55 it was below 0.90. In 128 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: August 2026 at 1.10. GUCCI_cArL loses the most ELO on Mirage (−105 ELO, win rate 46%). Things go best on Cache (+102 ELO, win rate 62%). Match no. 2 of the day goes best: 60% win rate, +82 ELO.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.