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GUANYIN

Zimbabwe
On FACEIT since 2023 306 matches tracked 45 matches in 30 days
Last updated:

How does GUANYIN play?

Rating 1.00 (from 278 matches) K/R 0.72 ADR 79.1 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 278 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 42%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.99−0.03 · Ø 1.02 better than 40%
Pistol kills per match 2.6
Knife kills 1 in 306 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (4.0%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 35%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 13%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 34x 4K, 1 ace in 207 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 5.9+1.6 · Ø 4.3 better than 85%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, ADR at 79.7, Headshots at 47%
▼ Got worse
Rating −0.10, Win rate −4 pp, ELO −124

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOctNov

Best month: June 2026 with 0.76. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.73).

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −120 ELO
67 matches · 51% win rate
On Dust 2 −43 ELO
93 matches · 53% win rate
Between 12:00 and 18:00 −166 ELO, win rate 44%

GUANYIN loses the most ELO on Anubis: −120 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.39 · Cache
  3. Reached level 10 · Ancient
  4. Most kills in a match: 37 · Ancient
  5. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 293
53% better than 57%
0.72 better than 43%
78.7 better than 41%
0.99 better than 38%
51% of 346 duels right on the average
42% of 52 situations better than 63%
Ancient69
38% better than 14%
0.77 better than 65%
85.4 better than 73%
1.05 better than 62%
52% of 300 duels better than 58%
47% of 43 situations better than 71%
Anubis67
51% better than 51%
0.67 better than 20%
76.2 better than 26%
0.95 better than 25%
50% of 291 duels better than 44%
23% of 22 situations better than 15%
Nuke33
58% better than 56%
0.74 right on the average
77.9 better than 38%
1.01 better than 42%
50% of 140 duels better than 41%
32% of 19 situations better than 27%
Cache24
54% better than 52%
0.71 better than 35%
76.2 better than 27%
1.00 better than 36%
51% of 99 duels better than 43%
33% of 15 situations better than 34%
Mirage10
30% -
0.65 -
73.6 -
0.89-
54% of 50 duels -
67% of 3 situations -
Overpass9
56% -
0.77 -
78.0 -
1.06-
61% of 28 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GUANYIN plays

Across 306 matches GUANYIN averages K/R 0.72 and ADR 79.1; the rating across the 278 rated matches is 1.00. Biggest strength: Utility damage per round at 5.9, better than 85% of level 9 players. Most room to improve: 3K rounds at 3.1%, better than only 13% of level 9 players. Averages 16.0 kills per match with 47% headshots. The strongest map is Nuke with a 58% win rate in 33 matches. In 102 of 278 matches the rating was 1.10 or higher (37%), in 110 it was below 0.90. In 207 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: June 2026 at 1.14. GUANYIN loses the most ELO on Anubis (−120 ELO, win rate 51%). Things go best on Ancient (+39 ELO, win rate 38%). Match no. 3 of the day goes best: 60% win rate, −31 ELO. Got weaker: Rating −0.10, Win rate −4 pp, ELO −124. Unchanged in recent months: K/R at 0.72, ADR at 79.7, Headshots at 47%. Last 30 days: 45 matches, win rate 44%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.