GU1ZERAx

USA
25 matches tracked 25 matches in 30 days
Last updated:

How does GU1ZERAx play?

Rating 0.95 K/R 0.69 ADR 72.6 from 25 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 25 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 12% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 40%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average.
AWPer
better than most on level 4 about average weaker than most
Level 4

Compared with 701 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 47%−2 pp · Ø 49% better than 37%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−4 pp · Ø 37% better than 32%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 28%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (43%).

Headshot rate 34%−9 pp · Ø 43% better than 10%
AWP share of kills 39%+28 pp · Ø 11% better than 98%
K/D 0.93−0.02 · Ø 0.95 better than 47%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so clearly above the average (3.5%).

2K rounds 12.8%+0.1 pp · Ø 12.7% better than 59%
3K rounds 4.3%+0.8 pp · Ø 3.5% better than 83%
MVPs per match 1.8−0.3 · Ø 2.1 better than 23%
4Ks and aces 3x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

1.3 utility damage per round and so well below the average (3.9).

Utility hit rate 32%−3 pp · Ø 35% better than 37%
Utility damage per round 1.3−2.6 · Ø 3.9 better than 4%
Enemies flashed per round 0.17−0.06 · Ø 0.23 better than 33%
Deaths per round 75%+2 pp · Ø 73% better than 36%

Patterns

Soon this shows where GU1ZERAx loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Nuke with 7 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Cache
  2. Highest rating in a match: 1.68 · Cache

Maps in detail

from the last 25 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke7
29% -
0.75 -
74.5 -
1.02-
44% of 25 duels -
25% of 8 situations -
Cache6
67% -
0.95 -
95.4 -
1.35-
73% of 33 duels -
50% of 6 situations -
Ancient3
67% -
0.51 -
62.0 -
0.68-
44% of 9 duels -
0% of 1 situations -
Dust 23
0% -
0.47 -
51.8 -
0.65-
38% of 13 duels -
0% of 1 situations -
Mirage3
0% -
0.52 -
60.5 -
0.66-
17% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GU1ZERAx plays

Across 25 matches GU1ZERAx averages K/R 0.69, ADR 72.6 and a rating of 0.95. Biggest strength: 3K rounds at 4.3%, better than 83% of level 4 players. Most room to improve: Utility damage per round at 1.3, better than only 4% of level 4 players. Averages 14.3 kills per match with 34% headshots. In 8 of 25 matches the rating was 1.10 or higher (32%), in 13 it was below 0.90. In 25 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 25 matches, win rate 36%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.