GT_m

Romania
On FACEIT since 2014 73 matches tracked 23 matches in 30 days
ELO ▼ 59
2,177
30-day peak: 2,262
Rank EU
#154,571
Romania #1,862 in Romania
Last updated:

How does GT_m play?

Rating 1.02 K/R 0.70 ADR 74.8 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 73 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 45%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.0
Knife kills 2 in 73 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 6%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 77%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 2x 4K, 0 aces in 50 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 71%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 94%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +164
= Stayed the same
Headshots at 48%
▼ Got worse
K/R −0.06, Rating −0.14, ADR −5.3

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.88. Last 3 months: 0.68 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
27 matches · 48% win rate
On Mirage −9 ELO
22 matches · 45% win rate

GT_m loses the most ELO on Dust 2: −30 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Cache
  2. Highest rating in a match: 1.88 · Cache
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
48% better than 39%
0.70 better than 31%
74.0 better than 17%
1.01 better than 41%
49% of 70 duels better than 39%
24% of 17 situations better than 15%
Mirage22
45% better than 24%
0.68 better than 22%
74.8 better than 22%
0.98 better than 33%
57% of 42 duels better than 81%
57% of 14 situations better than 92%
Inferno8
63% -
0.71 -
73.8 -
1.04-
56% of 16 duels -
67% of 3 situations -
Ancient5
40% -
0.60 -
62.4 -
0.86-
44% of 9 duels -
75% of 4 situations -
Cache5
40% -
0.87 -
86.7 -
1.29-
64% of 14 duels -
38% of 8 situations -
Nuke4
75% -
0.75 -
82.5 -
1.13-
56% of 9 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GT_m plays

Across 73 matches GT_m averages K/R 0.70, ADR 74.8 and a rating of 1.02. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 48% headshots. The strongest map is Dust 2 with a 48% win rate in 27 matches. In 28 of 73 matches the rating was 1.10 or higher (38%), in 27 it was below 0.90. In 50 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: August 2026 at 1.36. GT_m loses the most ELO on Dust 2 (−30 ELO, win rate 48%). Improved over the last three months: Win rate +4 pp, ELO +164. Got weaker: K/R −0.06, Rating −0.14, ADR −5.3. Unchanged in recent months: Headshots at 48%. Last 30 days: 23 matches, win rate 43%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.