GT63S-AMG

Ukraine
On FACEIT since 2020 298 matches tracked 93 matches in 30 days
ELO ▲ 250
3,419
30-day peak: 3,479
Rank EU ▲ 3,600 places
#1,691
Ukraine #124 in Ukraine
30 days · prev. #5,291 · best #1,481
Last updated:

How does GT63S-AMG play?

Rating 1.10 (from 151 matches) K/R 0.76 ADR 80.6 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 295 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
ClutcherEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

3,000-3,499 ELO

Compared with 7,387 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 75%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 18%+6 pp · Ø 12% better than 79%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 2.8
Knife kills 4 in 298 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 47%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 52x 4K, 0 aces in 254 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.32).

Utility hit rate 40%+6 pp · Ø 34% better than 89%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.12−0.20 · Ø 0.32 better than 3%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +9 pp, ELO +340
= Stayed the same
K/R at 0.77, ADR at 80.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.77 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −255 ELO
24 matches · 29% win rate
From match 5 of the day −218 ELO
103 matches · 50% win rate
Between 6:00 and 12:00 −106 ELO, win rate 48%
On Mondays −215 ELO, win rate 27%

GT63S-AMG loses the most ELO on Cache: −255 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 9 wins in a row · Aim_galilar_snow
  4. Highest rating in a match: 2.41 · Ancient

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
57% better than 61%
0.77 better than 54%
80.6 better than 41%
1.08 better than 55%
53% of 498 duels right on the average
33% of 60 situations better than 33%
Ancient58
59% better than 63%
0.76 right on the average
83.8 better than 58%
1.06 right on the average
51% of 262 duels better than 42%
36% of 39 situations better than 43%
Anubis38
63% better than 75%
0.78 better than 62%
82.2 better than 53%
1.12 better than 68%
56% of 192 duels better than 70%
37% of 19 situations better than 46%
Nuke33
58% right on the average
0.80 better than 64%
82.2 better than 48%
1.14 better than 67%
58% of 147 duels better than 73%
34% of 32 situations better than 38%
Cache24
29% better than 1%
0.76 better than 36%
79.7 better than 25%
1.08 better than 38%
56% of 133 duels better than 56%
44% of 16 situations better than 63%
Dust 215
53% better than 43%
0.68 better than 16%
69.8 better than 4%
0.96 better than 15%
43% of 69 duels better than 9%
40% of 10 situations right on the average
Inferno10
70% -
0.79 -
79.9 -
1.13-
65% of 54 duels -
60% of 10 situations -
Vertigo7
86% -
0.90 -
94.5 -
1.28-
39% of 28 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GT63S-AMG plays

Across 298 matches GT63S-AMG averages K/R 0.76 and ADR 80.6; the rating across the 151 rated matches is 1.10. Biggest strength: Utility hit rate at 40%, better than 89% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 55% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 133 of 295 matches the rating was 1.10 or higher (45%), in 96 it was below 0.90. In 254 matches with detailed stats: 52 4Ks and 0 aces. Best month by rating: September 2026 at 1.13. GT63S-AMG loses the most ELO on Cache (−255 ELO, win rate 29%). Things go best on Anubis (+181 ELO, win rate 63%). Match no. 1 of the day goes best: 67% win rate, +167 ELO. Improved over the last three months: Headshots +2 pp, Win rate +9 pp, ELO +340. Unchanged in recent months: K/R at 0.77, ADR at 80.7. Last 30 days: 93 matches, win rate 57%, net ELO +105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.