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GReeDo

Kazakhstan
On FACEIT since 2021 225 matches tracked 50 matches in 30 days
ELO ▼ 68
2,113
30-day peak: 2,181
Rank OCE ▼ 337 places
#962
Kazakhstan #6,684 in Kazakhstan
30 days · prev. #625 · best #625
Last updated:

How does GReeDo play?

Rating 1.02 (from 184 matches) K/R 0.72 ADR 78.8 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 184 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 63%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 6%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.02−0.01 · Ø 1.03 better than 45%
Pistol kills per match 2.8
Knife kills 1 in 225 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 53%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 45%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 25x 4K, 4 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 37%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +37 pp, Win rate +11 pp
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 79.1, ELO at 2,113
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −138 ELO
40 matches · 40% win rate
On Anubis −66 ELO
21 matches · 57% win rate
On Dust 2 −53 ELO
55 matches · 55% win rate

GReeDo loses the most ELO in match 3 of the day: −138 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 12 wins in a row · Ancient
  4. Highest rating in a match: 2.37 · Mirage

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
44% better than 22%
0.73 better than 43%
80.6 better than 46%
1.02 better than 45%
48% of 226 duels better than 30%
48% of 33 situations better than 76%
Dust 255
55% better than 64%
0.72 better than 41%
78.2 better than 35%
1.01 better than 43%
48% of 165 duels better than 33%
42% of 26 situations better than 61%
Ancient33
58% better than 70%
0.78 better than 69%
83.1 better than 61%
1.11 better than 76%
58% of 99 duels better than 86%
47% of 17 situations better than 76%
Anubis21
57% better than 65%
0.68 better than 20%
74.5 better than 17%
0.96 better than 23%
52% of 73 duels better than 55%
56% of 9 situations better than 87%
Inferno21
43% better than 15%
0.73 better than 44%
81.7 better than 52%
1.10 better than 64%
50% of 78 duels better than 33%
46% of 13 situations better than 72%
Cache12
42% -
0.66 -
71.6 -
0.91-
43% of 46 duels -
50% of 4 situations -
Nuke10
40% -
0.63 -
66.5 -
0.88-
44% of 25 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GReeDo plays

Across 225 matches GReeDo averages K/R 0.72 and ADR 78.8; the rating across the 184 rated matches is 1.02. Biggest strength: Utility damage per round at 5.3, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 39% headshots. The strongest map is Ancient with a 58% win rate in 33 matches. In 71 of 184 matches the rating was 1.10 or higher (39%), in 66 it was below 0.90. In 136 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: August 2026 at 1.13. GReeDo loses the most ELO in match 3 of the day (−138 ELO, win rate 40%). Things go best on Ancient (+31 ELO, win rate 58%). Match no. 4 of the day goes best: 64% win rate, −5 ELO. Improved over the last three months: Headshots +37 pp, Win rate +11 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 79.1, ELO at 2,113. Last 30 days: 50 matches, win rate 42%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.