GROOVE_FN

Russia
100 matches tracked
Last updated:

How does GROOVE_FN play?

Rating 0.96 (from 53 matches) K/R 0.72 ADR 77.2 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28% on level 8
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 53 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+4 pp better than 92%
Opening duels won 47%−3 pp better than 22%

Clutch

Average
Last one alive
Clutch 1v1 won 60%+22 pp better than 99%
Clutch 1v2 won 5%−15 pp better than 1%
Clutch kills per match 0.5−1.1 better than 1%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+11 pp better than 95%
AWP share of kills 2%−8 pp better than 12%
K/D 0.90−0.10 better than 13%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds
Rounds with 2K 15.3%+2.2 pp better than 92%
Rounds with 3K 3.1%−0.8 pp better than 15%
MVPs per match 2.3+0.1 better than 59%
4Ks and aces 10x 4K, 1 ace in 53 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 18%
Utility damage per round 2.6−1.7 better than 15%
Enemies flashed per round 0.09−0.19 better than 5%
Rounds with a death 80%+8 pp better than 1%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.07, ADR +6.9, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −8 pp

Aug 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.75 (at the start 0.68).

Patterns

From the last 100 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −172 ELO
23 matches · 48% wins
Between 6:00 and 12:00 −80 ELO, win rate 40%
On Wednesdays −96 ELO, win rate 38%

GROOVE_FN loses the most ELO on Mirage: −172 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Nuke
  2. Longest win streak: 9 wins in a row · Nuke
  3. Most kills in a match: 38 · Nuke

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient31
65% better than 90%
0.75 better than 62%
79.2 better than 45%
1.02-
49% of 108 duels better than 42%
-
Mirage23
48% better than 42%
0.70 better than 34%
73.8 better than 18%
0.97-
53% of 95 duels better than 64%
100% of 1 situations better than 99%
Dust 216
31% better than 4%
0.67 better than 21%
75.4 better than 24%
0.84-
46% of 112 duels better than 25%
67% of 3 situations better than 98%
Nuke15
60% better than 65%
0.78 better than 68%
83.8 better than 65%
1.21-
51% of 49 duels level
0% of 1 situations better than 1%
Inferno10
40% -
0.66 -
76.7 -
0.80-
42% of 73 duels -
0% of 1 situations -
Anubis3
0% -
0.60 -
68.0 -
-
33% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How GROOVE_FN plays

Across 100 matches GROOVE_FN averages K/R 0.72 and ADR 77.2; the rating across the 53 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 60%. That is better than 99% of players on level 8. Most room to improve: Rounds with a death at 80%. That is better than only 1% of players on level 8. On average 16.6 kills per match, 58% of them headshots. The strongest map is Ancient with a 65% win rate in 31 matches. In 19 of 53 matches the rating was 1.10 or higher (36%), in 22 it was below 0.90. In 53 matches with detailed stats: 10 4Ks and 1 aces. Best month by rating: August 2026 at 0.96. GROOVE_FN loses the most ELO on Mirage (−172 ELO, win rate 48%). Things go best on Ancient (+89 ELO, win rate 65%). Improved over the last three months: K/R +0.07, ADR +6.9, Headshots +3 pp. Got weaker: Win rate −8 pp.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.