GRAF-TPAXULA

Russia
On FACEIT since 2018 286 matches tracked 88 matches in 30 days
ELO ▲ 150
3,454
30-day peak: 3,454
Rank EU ▲ 1,086 places
#1,188 #342 in RU
30 days · before #2,274 · best #1,178
Last updated:

How does GRAF-TPAXULA play?

Rating 1.17 (from 196 matches) K/R 0.79 ADR 83.6 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 10
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 77%
Rating spread from 196 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 9%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 56%+5 pp better than 84%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+1 pp better than 64%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 31%
AWP share of kills 20%+9 pp better than 84%
K/D 1.23+0.19 better than 93%
Pistol kills per match 2.5
Knife kills 4 in 286 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.3%+0.9 pp better than 70%
Rounds with 3K 4.7%+0.6 pp better than 74%
MVPs per match 2.40.0 level
4Ks and aces 50x 4K, 1 ace in 203 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 37%
Utility damage per round 4.7+0.6 better than 66%
Enemies flashed per round 0.42+0.12 better than 83%
Rounds with a death 64%−7 pp better than 98%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.78, ADR at 83.2, Win rate at 59%
▼ Got worse
ELO −296

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.78 (at the start 0.81).

Patterns

From the last 286 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −106 ELO
90 matches · 58% wins
On Inferno −92 ELO
22 matches · 59% wins
Between 12:00 and 18:00 −135 ELO, win rate 52%
On Fridays −191 ELO, win rate 35%

GRAF-TPAXULA loses the most ELO on Dust 2: −106 ELO, 58% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 2.29 · Dust 2

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
58% better than 70%
0.79 better than 72%
83.4 better than 62%
1.13 better than 77%
58% of 314 duels better than 84%
38% of 55 situations level
Ancient51
57% better than 64%
0.76 better than 58%
81.2 better than 49%
1.10 better than 74%
51% of 165 duels better than 45%
44% of 32 situations better than 65%
Anubis51
59% better than 71%
0.78 better than 69%
82.8 better than 60%
1.16 better than 86%
56% of 208 duels better than 72%
29% of 38 situations better than 25%
Cache30
67% -
0.81 -
86.2 -
1.22-
62% of 122 duels -
57% of 21 situations -
Nuke28
64% better than 73%
0.82 better than 80%
87.2 better than 75%
1.23 better than 89%
57% of 102 duels better than 74%
44% of 16 situations better than 67%
Inferno22
59% better than 62%
0.77 better than 60%
80.9 better than 43%
1.21 better than 84%
65% of 60 duels better than 93%
25% of 12 situations better than 22%
Mirage10
50% -
0.75 -
78.1 -
1.13-
56% of 45 duels -
29% of 7 situations -
Vertigo4
25% -
0.97 -
110.4 -
1.36-
67% of 15 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GRAF-TPAXULA plays

Across 286 matches GRAF-TPAXULA averages K/R 0.79 and ADR 83.6; the rating across the 196 rated matches is 1.17. Biggest strength: Rounds with a death at only 64%, where lower is better. That is better than 98% of players on level 10. On average 17.3 kills per match, 47% of them headshots. The strongest map is Cache with a 67% win rate in 30 matches. In 110 of 196 matches the rating was 1.10 or higher (56%), in 45 it was below 0.90. In 203 matches with detailed stats: 50 4Ks and 1 aces. Best month by rating: August 2026 at 1.28. GRAF-TPAXULA loses the most ELO on Dust 2 (−106 ELO, win rate 58%). Things go best in match 3 of the day (+134 ELO, win rate 71%). Improved over the last three months: Headshots +4 pp. Got weaker: ELO −296. Unchanged in recent months: K/R at 0.78, ADR at 83.2, Win rate at 59%. Last 30 days: 88 matches, win rate 60%, ELO balance −201.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.