GQG1

Georgia
On FACEIT since 2025 100 matches tracked 80 matches in 30 days
Last updated:

How does GQG1 play?

Rating 1.00 K/R 0.72 ADR 77.7 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 100 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 58%
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 0.99−0.04 · Ø 1.03 better than 35%
Pistol kills per match 2.6
Zeus kills3 in 100 matches
Knife kills 6 in 100 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so just below the average (13.4%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 38%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 18x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so slightly below the average (35%).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 45%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether GQG1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOctNov

Best month: September 2026 with 0.76.

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −42 ELO, win rate 53%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Reached level 10 · Anubis
  3. Most kills in a match: 36 · Dust 2
  4. Longest win streak: 7 wins in a row · Anubis
  5. Highest rating in a match: 2.08 · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
66% better than 92%
0.70 better than 31%
77.5 better than 34%
0.97 better than 30%
53% of 101 duels better than 61%
41% of 17 situations better than 59%
Anubis22
73% better than 98%
0.80 better than 76%
84.3 better than 65%
1.10 better than 71%
48% of 120 duels better than 31%
36% of 14 situations better than 42%
Dust 218
56% better than 69%
0.73 better than 45%
75.7 better than 24%
0.99 better than 35%
56% of 81 duels better than 77%
20% of 15 situations better than 10%
Ancient13
54% -
0.72 -
72.8 -
1.01-
42% of 59 duels -
38% of 13 situations -
Nuke7
71% -
0.71 -
77.9 -
0.99-
65% of 37 duels -
17% of 6 situations -
Inferno6
17% -
0.54 -
71.1 -
0.74-
38% of 24 duels -
33% of 3 situations -
Cache5
60% -
0.70 -
78.8 -
1.01-
57% of 23 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GQG1 plays

Across 100 matches GQG1 averages K/R 0.72, ADR 77.7 and a rating of 1.00. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Anubis with a 73% win rate in 22 matches. In 40 of 100 matches the rating was 1.10 or higher (40%), in 34 it was below 0.90. In 100 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 1.08. Things go best on Anubis (+26 ELO, win rate 73%). Last 30 days: 80 matches, win rate 58%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.