GOOD_menl

Belarus
On FACEIT since 2020 118 matches tracked 31 matches in 30 days
Last updated:

How does GOOD_menl play?

Rating 0.97 K/R 0.68 ADR 74.9 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 118 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 26% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 46%−5 pp · Ø 51% better than 12%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.99−0.04 · Ø 1.03 better than 33%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.4%).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 6%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 29%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 10x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.1−1.1 · Ø 4.2 better than 21%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 56%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
ELO at 2,100
▼ Got worse
K/R −0.08, Rating −0.10, ADR −7.7, Win rate −8 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.63 (at the start 0.71). Well below the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −122 ELO
22 matches · 27% win rate
On Dust 2 −25 ELO
31 matches · 55% win rate
In match 2 of the day +10 ELO
30 matches · 40% win rate

GOOD_menl loses the most ELO in match 3 of the day: −122 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.70 · Inferno
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 32 · Cache
  4. Longest win streak: 9 wins in a row · Dust 2
  5. Reached level 10 · Mirage

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
55% better than 62%
0.68 better than 22%
72.2 better than 10%
0.99 better than 34%
52% of 98 duels better than 55%
48% of 21 situations better than 77%
Mirage25
52% right on the average
0.62 better than 6%
72.7 better than 14%
0.89 better than 10%
46% of 103 duels better than 22%
36% of 11 situations better than 44%
Anubis19
47% better than 37%
0.64 better than 9%
73.2 better than 12%
0.91 better than 12%
46% of 54 duels better than 17%
35% of 20 situations better than 43%
Cache14
43% -
0.76 -
82.1 -
1.07-
50% of 46 duels -
27% of 11 situations -
Nuke12
50% -
0.68 -
72.6 -
1.00-
39% of 33 duels -
40% of 5 situations -
Inferno9
56% -
0.77 -
81.8 -
1.11-
37% of 27 duels -
0% of 5 situations -
Ancient8
63% -
0.66 -
78.0 -
0.93-
49% of 45 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GOOD_menl plays

Across 118 matches GOOD_menl averages K/R 0.68, ADR 74.9 and a rating of 0.97. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 48% headshots. The strongest map is Dust 2 with a 55% win rate in 31 matches. In 39 of 118 matches the rating was 1.10 or higher (33%), in 56 it was below 0.90. In 84 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. GOOD_menl loses the most ELO in match 3 of the day (−122 ELO, win rate 27%). Things go best on Mirage (+22 ELO, win rate 52%). Match no. 1 of the day goes best: 64% win rate. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.08, Rating −0.10, ADR −7.7, Win rate −8 pp. Unchanged in recent months: ELO at 2,100. Last 30 days: 31 matches, win rate 45%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.