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GOLDMANN

Austria
On FACEIT since 2014 243 matches tracked 62 matches in 30 days
Last updated:

How does GOLDMANN play?

Rating 1.03 K/R 0.75 ADR 80.7 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 243 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 22%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

Level 8

Compared with 1,671 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so right on the average (48%).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 1.02+0.01 · Ø 1.01 better than 56%
Pistol kills per match 2.4
Knife kills 9 in 243 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 78%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 41x 4K, 4 aces in 240 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 75%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.08, Rating +0.10, ADR +9.6, Headshots +3 pp, Win rate +9 pp, ELO +421
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.77 (at the start 0.69). Slightly above the average (0.73).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −54 ELO
59 matches · 49% win rate
On Dust 2 −50 ELO
88 matches · 58% win rate
On Mondays +32 ELO, win rate 49%

GOLDMANN loses the most ELO on Anubis: −54 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 44 · Anubis
  3. Highest rating in a match: 2.39 · Anubis

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
58% better than 75%
0.75 better than 61%
82.8 better than 66%
1.04 better than 59%
51% of 433 duels right on the average
31% of 51 situations better than 31%
Anubis59
49% better than 41%
0.79 better than 76%
84.0 better than 69%
1.09 better than 73%
53% of 274 duels better than 63%
23% of 30 situations better than 15%
Inferno39
67% better than 87%
0.74 better than 58%
79.7 better than 48%
1.01 better than 46%
54% of 220 duels better than 68%
41% of 29 situations better than 59%
Cache18
56% better than 56%
0.70 better than 36%
74.4 better than 23%
0.97 better than 32%
43% of 101 duels better than 14%
33% of 12 situations better than 38%
Nuke14
43% -
0.71 -
79.1 -
0.95-
51% of 55 duels -
33% of 6 situations -
Ancient13
62% -
0.70 -
72.1 -
0.97-
60% of 43 duels -
29% of 7 situations -
Mirage7
14% -
0.75 -
76.5 -
0.98-
51% of 43 duels -
0% of 3 situations -
Vertigo5
20% -
0.67 -
69.3 -
0.92-
34% of 32 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GOLDMANN plays

Across 243 matches GOLDMANN averages K/R 0.75, ADR 80.7 and a rating of 1.03. Biggest strength: Utility hit rate at 41%, better than 85% of level 8 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 8 players. Averages 16.6 kills per match with 48% headshots. The strongest map is Inferno with a 67% win rate in 39 matches. In 95 of 243 matches the rating was 1.10 or higher (39%), in 88 it was below 0.90. In 240 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: October 2026 at 1.10. GOLDMANN loses the most ELO on Anubis (−54 ELO, win rate 49%). Things go best on Inferno (+55 ELO, win rate 67%). Match no. 4 of the day goes best: 60% win rate, −25 ELO. Improved over the last three months: K/R +0.08, Rating +0.10, ADR +9.6, Headshots +3 pp, Win rate +9 pp, ELO +421. Last 30 days: 62 matches, win rate 56%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.