GOKU0-
Name history of GOKU0-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).
Compared with 2,679 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so slightly above the average (52%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average55% headshots and so clearly above the average (51%).
Impact
AverageExactly 3 kills in 5.3% of rounds and so well above the average (4.2%).
Utility and deaths
Average0.41 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.84. Last 3 months: 0.81 (at the start 0.74). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.17. Last 3 months: 1.12 (at the start 1.03). Clearly above the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 87.4. Last 3 months: 84.3 (at the start 79.0). Slightly above the average (81.1).
Share of headshot kills
Best month: July 2026 with 57%. Last 3 months: 54% (at the start 57%). Clearly above the average (51%).
Matches won (win rate)
Best month: August 2026 with 56%. Last 3 months: 51% (at the start 54%). Right on the average (51%).
Best month: September 2026 with 2,592. Last 3 months: 2,510 (at the start 2,433).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 47%.
Patterns
From the last 324 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
GOKU0- loses the most ELO on Mirage: −48 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.33 · Mirage
- Recorded match no. 250 · Inferno
- Longest win streak: 12 wins in a row · Nuke
- Most kills in a match: 47 · Dust 2
Maps in detail
from the last 324 matchesCompared with players on the same level who have at least 15 matches on the map.
How GOKU0- plays
Across 324 matches GOKU0- averages K/R 0.78, ADR 82.3 and a rating of 1.09. Biggest strength: 3K rounds at 5.3%, better than 84% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 55% headshots. The strongest map is Dust 2 with a 61% win rate in 109 matches. In 138 of 324 matches the rating was 1.10 or higher (43%), in 114 it was below 0.90. In 249 matches with detailed stats: 40 4Ks and 10 aces. Best month by rating: October 2026 at 1.17. GOKU0- loses the most ELO on Mirage (−48 ELO, win rate 40%). Things go best on Dust 2 (+109 ELO, win rate 61%). From match no. 5 of the day on, things go best: 59% win rate, −5 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +5.3, ELO +77. Got weaker: Headshots −3 pp, Win rate −3 pp. Last 30 days: 123 matches, win rate 48%, net ELO +129.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.