GODteukkab

Finland
On FACEIT since 2014 182 matches tracked 99 matches in 30 days
ELO ▲ 157
2,232
30-day peak: 2,391
Rank EU
#130,959
Finland #3,421 in Finland
Last updated:

How does GODteukkab play?

Rating 1.15 K/R 0.85 ADR 92.0 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 182 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 45%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.14+0.11 · Ø 1.03 better than 82%
Pistol kills per match 2.2
Knife kills 2 in 182 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.4%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 95%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 82%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 45x 4K, 8 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 58%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 42%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether GODteukkab is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 182 matches, all from the last 3 months.

Kills per round (K/R)

0.77
SepOctNov

Best month: September 2026 with 0.92.

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −34 ELO
64 matches · 55% win rate
In match 2 of the day −30 ELO
32 matches · 50% win rate
On Thursdays −33 ELO, win rate 48%

GODteukkab loses the most ELO on Mirage: −34 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Ancient
  2. Highest rating in a match: 3.07 · Mirage
  3. Recorded match no. 100 · Ancient
  4. Reached level 10 · Inferno
  5. Most kills in a match: 36 · Mirage

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
55% better than 62%
0.88 better than 93%
93.5 better than 93%
1.18 better than 88%
60% of 373 duels better than 91%
33% of 24 situations better than 36%
Ancient37
46% better than 35%
0.78 better than 70%
85.2 better than 71%
1.06 better than 63%
53% of 173 duels better than 62%
29% of 17 situations better than 28%
Cache25
72% better than 93%
0.91 better than 97%
99.6 better than 98%
1.20 better than 90%
63% of 128 duels better than 94%
43% of 7 situations better than 61%
Nuke23
61% better than 72%
0.84 better than 81%
86.7 better than 70%
1.17 better than 77%
57% of 92 duels better than 75%
45% of 11 situations better than 70%
Inferno11
64% -
0.99 -
110.4 -
1.43-
61% of 49 duels -
25% of 8 situations -
Dust 29
22% -
0.73 -
83.5 -
0.94-
43% of 49 duels -
20% of 5 situations -
Anubis7
57% -
0.92 -
96.5 -
1.27-
62% of 29 duels -
0% of 3 situations -
Vertigo6
67% -
0.70 -
81.2 -
0.88-
50% of 28 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GODteukkab plays

Across 182 matches GODteukkab averages K/R 0.85, ADR 92.0 and a rating of 1.15. Biggest strength: Damage per round (ADR) at 92.0, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 48% headshots. The strongest map is Cache with a 72% win rate in 25 matches. In 94 of 182 matches the rating was 1.10 or higher (52%), in 49 it was below 0.90. In 182 matches with detailed stats: 45 4Ks and 8 aces. Best month by rating: September 2026 at 1.25. GODteukkab loses the most ELO on Mirage (−34 ELO, win rate 55%). Things go best in match 4 of the day (+72 ELO, win rate 71%). Match no. 4 of the day goes best: 71% win rate, +72 ELO. Last 30 days: 99 matches, win rate 53%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.