GOD-Sunny

Japan
On FACEIT since 2019 232 matches tracked 28 matches in 30 days
ELO ▲ 204
2,021
30-day peak: 2,021
Rank SEA ▲ 350 places
#6,324
Japan #271 in Japan
30 days · prev. #6,674 · best #6,279
Last updated:

How does GOD-Sunny play?

Rating 1.04 K/R 0.71 ADR 72.7 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 232 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 82%
AWP share of kills 3%−9 pp · Ø 12% better than 16%
K/D 1.10+0.07 · Ø 1.03 better than 75%
Pistol kills per match 2.7
Knife kills 1 in 232 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 18%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 24x 4K, 1 ace in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 59%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.71, Rating at 1.04, ADR at 73.0, ELO at 1,958
▼ Got worse
Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −126 ELO
82 matches · 50% win rate
On Dust 2 −21 ELO
33 matches · 52% win rate
Between 6:00 and 12:00 −23 ELO, win rate 44%
On Fridays −77 ELO, win rate 45%

GOD-Sunny loses the most ELO on Mirage: −126 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Most kills in a match: 31 · Mirage
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.62 · Ancient
  5. Reached level 10 · Nuke

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
50% better than 46%
0.72 better than 43%
74.1 better than 19%
1.04 better than 56%
49% of 257 duels better than 39%
38% of 66 situations right on the average
Anubis39
46% better than 28%
0.71 better than 34%
71.7 better than 8%
1.02 better than 45%
55% of 150 duels better than 71%
63% of 27 situations better than 94%
Ancient37
59% better than 73%
0.73 better than 45%
76.4 better than 26%
1.11 better than 78%
51% of 127 duels better than 47%
45% of 47 situations better than 72%
Dust 233
52% better than 53%
0.68 better than 22%
69.8 better than 5%
1.01 better than 45%
50% of 115 duels better than 45%
35% of 31 situations better than 42%
Inferno15
53% right on the average
0.71 better than 32%
71.3 better than 9%
1.04 better than 43%
52% of 56 duels better than 42%
50% of 14 situations better than 80%
Nuke15
47% better than 26%
0.74 right on the average
76.1 better than 26%
1.06 better than 56%
41% of 37 duels better than 3%
50% of 16 situations better than 75%
Cache11
45% -
0.58 -
61.4 -
0.93-
44% of 27 duels -
18% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GOD-Sunny plays

Across 232 matches GOD-Sunny averages K/R 0.71, ADR 72.7 and a rating of 1.04. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 55% headshots. The strongest map is Ancient with a 59% win rate in 37 matches. In 96 of 232 matches the rating was 1.10 or higher (41%), in 81 it was below 0.90. In 191 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: October 2026 at 1.10. GOD-Sunny loses the most ELO on Mirage (−126 ELO, win rate 50%). Things go best on Anubis (+51 ELO, win rate 46%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.04, ADR at 73.0, ELO at 1,958. Last 30 days: 28 matches, win rate 61%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.