GL9RY

Ukraine
206 matches tracked
ELO
2,283
Peak across the last 203 matches: 2,343
Rank NA ▼ 625 places
#3,183
UA #4,113 in UA
30 days · prev. #2,558 · best #2,558
Last updated:

How does GL9RY play?

Rating 0.95 (from 150 matches) K/R 0.68 ADR 75.3 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 150 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 31%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 46%−4 pp · Ø 50% better than 12%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.00).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.94−0.06 · Ø 1.00 better than 16%
Pistol kills per match 2.7
Knife kills 6 in 203 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 17%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 16%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 19x 4K, 1 ace in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 29%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, ADR at 75.3
▼ Got worse
Headshots −4 pp, Win rate −4 pp

Aug to Sep 2026 compared with May 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.67 (at the start 0.69). Slightly below the average (0.72).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −80 ELO
41 matches · 46% win rate
On Dust 2 −55 ELO
20 matches · 50% win rate
Between 18:00 and 24:00 +4 ELO, win rate 44%
On Wednesdays −84 ELO, win rate 42%

GL9RY loses the most ELO in match 2 of the day: −80 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.03 · Mirage

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
57% better than 71%
0.69 better than 27%
73.8 better than 16%
0.98 better than 32%
44% of 192 duels better than 13%
44% of 39 situations better than 68%
Anubis50
50% better than 41%
0.71 better than 34%
79.2 better than 40%
1.00 better than 35%
49% of 152 duels better than 34%
61% of 33 situations better than 93%
Ancient45
56% better than 62%
0.69 better than 22%
77.1 better than 25%
0.92 better than 12%
49% of 124 duels better than 35%
33% of 21 situations better than 39%
Dust 220
50% better than 42%
0.61 better than 4%
69.8 better than 6%
0.83 better than 2%
42% of 79 duels better than 8%
44% of 9 situations better than 70%
Nuke17
41% better than 10%
0.61 better than 5%
71.0 better than 10%
0.88-
40% of 58 duels better than 8%
50% of 2 situations better than 76%

Compared with players on the same level who have at least 15 matches on the map.

How GL9RY plays

Across 203 matches GL9RY averages K/R 0.68 and ADR 75.3; the rating across the 150 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 47% headshots. The strongest map is Mirage with a 57% win rate in 69 matches. In 44 of 150 matches the rating was 1.10 or higher (29%), in 70 it was below 0.90. In 150 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. GL9RY loses the most ELO in match 2 of the day (−80 ELO, win rate 46%). Things go best on Ancient (+59 ELO, win rate 56%). Match no. 1 of the day goes best: 61% win rate, +27 ELO. Got weaker: Headshots −4 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.67, ADR at 75.3. Last 30 days: 1 matches, win rate 100%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.