GL-Bloock

Germany
On FACEIT since 2024 91 matches tracked 21 matches in 30 days
Last updated:

How does GL-Bloock play?

Rating 1.18 K/R 0.85 ADR 91.4 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 91 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 90%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.17+0.14 · Ø 1.03 better than 88%
Pistol kills per match 3.1
Knife kills 5 in 91 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 95%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 35x 4K, 6 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

0.74 enemies flashed per round and so well above the average (0.29).

Utility hit rate 27%−9 pp · Ø 36% better than 7%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 50%
Enemies flashed per round 0.74+0.45 · Ø 0.29 better than 99%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +8.1, Win rate +6 pp, ELO +234, First kills +4 pp, Clutch 1v1 +16 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: November 2026 with 0.90. Last 3 months: 0.87 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
25 matches · 48% win rate
On Saturdays ±0 ELO, win rate 48%

GL-Bloock loses the most ELO in match 2 of the day: ±0 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Longest win streak: 8 wins in a row · Inferno
  3. Reached level 10 · Anubis
  4. Highest rating in a match: 2.86 · Mirage

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
48% better than 39%
0.85 better than 91%
88.8 better than 85%
1.19 better than 90%
52% of 125 duels better than 58%
33% of 6 situations better than 39%
Mirage18
78% better than 99%
0.87 better than 93%
91.9 better than 91%
1.22 better than 93%
52% of 116 duels better than 55%
73% of 15 situations better than 99%
Ancient16
50% better than 46%
0.74 right on the average
84.7 better than 67%
1.01 better than 45%
44% of 68 duels better than 13%
18% of 11 situations better than 9%
Anubis14
50% -
0.84 -
96.0 -
1.17-
46% of 80 duels -
50% of 6 situations -
Inferno13
46% -
0.93 -
96.9 -
1.31-
51% of 79 duels -
75% of 8 situations -
Cache5
40% -
0.84 -
94.4 -
1.13-
45% of 29 duels -
67% of 6 situations -
Vertigo3
67% -
1.00 -
99.9 -
1.38-
60% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GL-Bloock plays

Across 91 matches GL-Bloock averages K/R 0.85, ADR 91.4 and a rating of 1.18. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 19.3 kills per match with 48% headshots. The strongest map is Mirage with a 78% win rate in 18 matches. In 49 of 91 matches the rating was 1.10 or higher (54%), in 20 it was below 0.90. In 91 matches with detailed stats: 35 4Ks and 6 aces. Best month by rating: September 2026 at 1.24. GL-Bloock loses the most ELO in match 2 of the day (±0 ELO, win rate 48%). Things go best on Dust 2 (+6 ELO, win rate 48%). Match no. 1 of the day goes best: 66% win rate, +6 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +8.1, Win rate +6 pp, ELO +234, First kills +4 pp, Clutch 1v1 +16 pp. Got weaker: Headshots −4 pp. Last 30 days: 21 matches, win rate 62%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.