GKB-_
How does GKB-_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).
Compared with 11,755 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (52%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average48% headshots and so clearly below the average (52%).
Impact
WeaknessExactly 3 kills in 3.1% of rounds and so well below the average (4.2%).
Utility and deaths
AverageDied in 63% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageSep to Nov 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.69 (at the start 0.61). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.17. Last 3 months: 1.05 (at the start 1.17). Right on the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 82.5. Last 3 months: 75.6 (at the start 71.5). Clearly below the average (81.3).
Share of headshot kills
Best month: July 2026 with 49%. Last 3 months: 47% (at the start 45%). Clearly below the average (52%).
Matches won (win rate)
Best month: April 2026 with 73%. Last 3 months unchanged at 56%. Clearly above the average (51%).
Best month: September 2026 with 2,908. Last 3 months: 2,803 (at the start 2,431).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 48%.
Patterns
From the last 213 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
GKB-_ loses the most ELO on Ancient: −46 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.79 · Mirage
- Recorded match no. 100 · Dust 2
- Longest win streak: 6 wins in a row · Inferno
- Most kills in a match: 47 · Ancient
Maps in detail
from the last 213 matchesCompared with players on the same level who have at least 15 matches on the map.
How GKB-_ plays
Across 213 matches GKB-_ averages K/R 0.68 and ADR 75.3; the rating across the 168 rated matches is 1.06. Biggest strength: Deaths per round at just 63% (lower is better), better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 15.1 kills per match with 48% headshots. The strongest map is Dust 2 with a 59% win rate in 51 matches. In 72 of 168 matches the rating was 1.10 or higher (43%), in 55 it was below 0.90. In 133 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: June 2026 at 1.17. GKB-_ loses the most ELO on Ancient (−46 ELO, win rate 41%). Things go best on Mirage (+175 ELO, win rate 58%). Match no. 4 of the day goes best: 63% win rate, +79 ELO. Improved over the last three months: K/R +0.08, ADR +4.1, Headshots +2 pp, ELO +372. Got weaker: Rating −0.12. Unchanged in recent months: Win rate at 56%. Last 30 days: 25 matches, win rate 52%, net ELO +11.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.