GJ0NI

Kosovo
On FACEIT since 2022 133 matches tracked 58 matches in 30 days
Last updated:

How does GJ0NI play?

Rating 1.06 K/R 0.75 ADR 81.0 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 133 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 13%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.05+0.01 · Ø 1.04 better than 53%
Pistol kills per match 2.8
Knife kills 1 in 133 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 56%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 69%
MVPs per match 2.5+0.1 · Ø 2.4 better than 69%
4Ks and aces 27x 4K, 3 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 76%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 43%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.13, Win rate +11 pp, ELO +828, Clutch 1v1 +5 pp
= Stayed the same
ADR at 80.9, Headshots at 45%
▼ Got worse
First kills −2 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
28 matches · 46% win rate
On Ancient −23 ELO
35 matches · 57% win rate
On Tuesdays −28 ELO, win rate 40%

GJ0NI loses the most ELO on Dust 2: −30 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Recorded match no. 100 · Anubis
  3. Reached level 10 · Inferno
  4. Longest win streak: 9 wins in a row · Mirage
  5. Highest rating in a match: 2.18 · Ancient

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient35
57% better than 67%
0.77 better than 60%
83.0 better than 55%
1.09 better than 67%
48% of 158 duels better than 27%
32% of 22 situations better than 30%
Mirage34
53% better than 53%
0.81 better than 79%
87.9 better than 82%
1.13 better than 80%
52% of 149 duels right on the average
29% of 21 situations better than 23%
Dust 228
46% better than 27%
0.72 better than 37%
74.1 better than 17%
1.03 better than 45%
46% of 112 duels better than 21%
13% of 8 situations better than 4%
Anubis18
56% better than 64%
0.69 better than 23%
75.6 better than 20%
0.98 better than 28%
52% of 54 duels right on the average
44% of 9 situations better than 67%
Inferno16
44% better than 19%
0.71 better than 33%
79.0 better than 35%
0.99 better than 28%
52% of 69 duels better than 48%
45% of 11 situations better than 64%

Compared with players on the same level who have at least 15 matches on the map.

How GJ0NI plays

Across 133 matches GJ0NI averages K/R 0.75, ADR 81.0 and a rating of 1.06. Biggest strength: Utility damage per round at 5.1, better than 76% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 45% headshots. The strongest map is Ancient with a 57% win rate in 35 matches. In 55 of 133 matches the rating was 1.10 or higher (41%), in 44 it was below 0.90. In 133 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: September 2026 at 1.13. GJ0NI loses the most ELO on Dust 2 (−30 ELO, win rate 46%). Things go best on Mirage (+86 ELO, win rate 53%). Match no. 2 of the day goes best: 63% win rate, +2 ELO. Improved over the last three months: K/R +0.07, Rating +0.13, Win rate +11 pp, ELO +828, Clutch 1v1 +5 pp. Got weaker: First kills −2 pp. Unchanged in recent months: ADR at 80.9, Headshots at 45%. Last 30 days: 58 matches, win rate 59%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.