GG-YYDS
How does GG-YYDS play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).
Compared with 1,342 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average27% of 1v1s won and so well below the average (39%).
Weapons and aim
Average55% headshots and so well above the average (46%).
Impact
AverageExactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).
Utility and deaths
Average42% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 6 averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.76. Last 3 months: 0.72 (at the start 0.66). Right on the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.04. Last 3 months: 1.00 (at the start 0.57). Right on the average (1.00).
Damage per round (ADR)
Best month: October 2026 with 79.1. Last 3 months: 74.3 (at the start 69.0). Slightly below the average (79.0).
Share of headshot kills
Best month: November 2026 with 61%. Last 3 months: 55% (at the start 52%). Well above the average (46%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months: 47% (at the start 27%). Clearly below the average (50%).
Best month: October 2026 with 1,506. Last 3 months: 1,506 (at the start 1,477).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 115 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
GG-YYDS loses the most ELO on Mirage: −49 ELO, 29% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.10 · Mirage
- Most kills in a match: 33 · Mirage
- Longest win streak: 8 wins in a row · Anubis
Maps in detail
from the last 115 matchesCompared with players on the same level who have at least 15 matches on the map.
How GG-YYDS plays
Across 115 matches GG-YYDS averages K/R 0.71 and ADR 73.0; the rating across the 94 rated matches is 1.00. Biggest strength: Headshot rate at 55%, better than 94% of level 6 players. Most room to improve: Clutch 1v1 won at 27%, better than only 7% of level 6 players. Averages 15.6 kills per match with 55% headshots. The strongest map is Dust 2 with a 63% win rate in 27 matches. In 32 of 94 matches the rating was 1.10 or higher (34%), in 39 it was below 0.90. In 93 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 1.04. GG-YYDS loses the most ELO on Mirage (−49 ELO, win rate 29%). Things go best on Inferno (+31 ELO, win rate 59%). Match no. 1 of the day goes best: 50% win rate, +5 ELO. Improved over the last three months: K/R +0.06, Rating +0.43, ADR +5.3, Headshots +3 pp, Win rate +20 pp. Unchanged in recent months: ELO at 1,506. Last 30 days: 34 matches, win rate 38%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.