GETDOWNIT

Brazil
On FACEIT since 2025 464 matches tracked 158 matches in 30 days
Last updated:

How does GETDOWNIT play?

Rating 1.02 K/R 0.74 ADR 79.1 from 464 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 464 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (395 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 60%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 22%+10 pp · Ø 12% better than 88%
K/D 1.01−0.02 · Ø 1.03 better than 36%
Pistol kills per match 2.5
Knife kills 11 in 464 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.5%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 41%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 51%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 62x 4K, 3 aces in 395 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 49%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +162
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 78.0, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 464 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −90 ELO
68 matches · 56% win rate
On Mirage −80 ELO
112 matches · 51% win rate
Between 18:00 and 24:00 +6 ELO, win rate 44%
On Fridays −61 ELO, win rate 47%

GETDOWNIT loses the most ELO on Anubis: −90 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 45 · Dust 2
  3. Recorded match no. 250 · Mirage
  4. Highest rating in a match: 2.03 · Dust 2

Maps in detail

from the last 464 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2123
50% better than 43%
0.77 better than 61%
82.4 better than 55%
1.07 better than 57%
55% of 677 duels better than 68%
50% of 62 situations better than 81%
Mirage112
51% better than 48%
0.72 better than 37%
77.3 better than 29%
0.99 better than 32%
51% of 475 duels right on the average
43% of 81 situations better than 64%
Ancient70
49% better than 35%
0.73 better than 39%
78.4 better than 30%
1.00 better than 35%
54% of 312 duels better than 62%
26% of 35 situations better than 21%
Anubis68
56% better than 62%
0.71 better than 31%
74.7 better than 15%
0.97 better than 24%
53% of 283 duels better than 55%
59% of 37 situations better than 93%
Nuke46
52% better than 35%
0.77 better than 56%
81.2 better than 44%
1.07 better than 53%
52% of 189 duels better than 45%
36% of 22 situations better than 40%
Inferno23
57% better than 62%
0.70 better than 26%
77.2 better than 24%
0.97 better than 22%
56% of 101 duels better than 62%
55% of 11 situations better than 81%
Cache21
57% -
0.80 -
82.9 -
1.08-
53% of 107 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GETDOWNIT plays

Across 464 matches GETDOWNIT averages K/R 0.74, ADR 79.1 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 44%, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Inferno with a 57% win rate in 23 matches. In 175 of 464 matches the rating was 1.10 or higher (38%), in 181 it was below 0.90. In 395 matches with detailed stats: 62 4Ks and 3 aces. Best month by rating: October 2026 at 1.05. GETDOWNIT loses the most ELO on Anubis (−90 ELO, win rate 56%). Things go best on Ancient (+105 ELO, win rate 49%). Improved over the last three months: Headshots +4 pp, ELO +162. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 78.0, Win rate at 51%. Last 30 days: 158 matches, win rate 53%, net ELO +121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.