GENIU69

Ukraine
41 matches tracked 38 matches in 30 days
Last updated:

How does GENIU69 play?

Rating 1.27 K/R 0.89 ADR 90.6 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 7
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 41 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 41% good 1.10 to 1.29 7% normal 0.90 to 1.09 22% weak 0.75 to 0.89 2% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
AWPerMulti-killsClutcher
better than most on level 7 about average weaker than most

Compared with 1,203 players on level 7, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

GENIU69 wins 67 of 100 opening duels. 17 percentage points above the level 7 average (50%).

Rounds with first kill 12%+2 pp better than 80%
Opening duels won 67%+17 pp better than 99%

Clutch

Average
Last one alive

Averages 2.2 kills per match as the last one alive. 0.5 above the level 7 average (1.7).

Clutch 1v1 won 39%0 pp on par
Clutch 1v2 won 25%+4 pp better than 72%
Clutch kills per match 2.2+0.5 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.30 kills per death. 0.30 above the level 7 average (1.00).

Headshot rate 41%−5 pp better than 21%
AWP share of kills 29%+18 pp better than 97%
K/D 1.30+0.30 better than 99%
Pistol kills per match 2.7
Knife kills 1 in 41 matches

Impact

Strength
Damage and big rounds

Averages 3.2 round MVPs per match. 0.9 above the level 7 average (2.3).

2K rounds 16.0%+2.8 pp better than 98%
3K rounds 5.9%+2.0 pp better than 98%
MVPs per match 3.2+0.9 better than 99%
4Ks and aces 17x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 2.0 utility damage per round from HEs and mollies. 2.2 below the level 7 average (4.2).

Utility hit rate 34%−1 pp better than 44%
Utility damage per round 2.0−2.2 better than 8%
Enemies flashed per round 0.15−0.12 better than 21%
Deaths per round 69%−3 pp better than 89%

Patterns

Soon this shows where GENIU69 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 13 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 213
38% -
0.85 -
84.3 -
1.16-
57% of 49 duels -
30% of 10 situations -
Mirage12
67% -
1.03 -
102.9 -
1.53-
72% of 58 duels -
54% of 13 situations -
Anubis8
63% -
0.85 -
87.5 -
1.17-
61% of 31 duels -
50% of 6 situations -
Ancient3
67% -
0.86 -
96.3 -
1.28-
77% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GENIU69 plays

Across 41 matches GENIU69 averages K/R 0.89, ADR 90.6 and a rating of 1.27. Biggest strength: Rating at 1.27, better than 99% of level 7 players. Most room to improve: Utility damage per round at 2.0, better than only 8% of level 7 players. Averages 20.3 kills per match with 41% headshots. The strongest map is Mirage with a 67% win rate in 12 matches. In 24 of 41 matches the rating was 1.10 or higher (59%), in 8 it was below 0.90. In 41 matches with detailed stats: 17 4Ks and 1 ace. Last 30 days: 38 matches, win rate 55%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.