GEMoroich1k

LT
61 matches tracked
Last updated:

How does GEMoroich1k play?

K/R 0.66 ADR 73.3 from 61 matches
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3.0 pp better than 83%
Opening duels won 48%−3 pp better than 21%

Clutch

Weakness
Last one alive
Clutch 1v1 won 29%−10 pp better than 8%
Clutch 1v2 won 8%−13 pp better than 1%
Clutch kills per match 0.9−0.7 better than 1%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 41%
AWP share of kills 13%+2 pp better than 68%
K/D 0.87−0.16 better than 3%
Pistol kills per match 2.9
Knife kills 3 in 61 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 14.0%+0.7 pp better than 63%
Rounds with 3K 2.9%−1.2 pp better than 6%
MVPs per match 1.9−0.4 better than 8%
4Ks and aces 1x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 18%
Utility damage per round 4.9+0.8 better than 74%
Enemies flashed per round 0.300.00 level
Rounds with a death 76%+4.0 pp better than 6%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, ADR at 75.1, Headshots at 48%
▼ Got worse
Win rate −9 pp, ELO −105

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.65 (at the start 0.67).

Patterns

From the last 61 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
58% better than 73%
0.71 better than 33%
76.0 better than 25%
-
49% of 119 duels better than 34%
42% of 12 situations better than 59%
Dust 213
31% –
0.68 –
74.9 –
-
48% of 60 duels –
0% of 5 situations –
Anubis12
33% –
0.64 –
70.5 –
-
36% of 58 duels –
18% of 11 situations –
Inferno4
75% –
0.49 –
65.2 –
-
38% of 29 duels –
50% of 2 situations –
Nuke3
33% –
0.52 –
67.6 –
-
58% of 12 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How GEMoroich1k plays

Biggest strength: Rounds with first kill at 13%. That is better than 83% of players on level 10. Most room to improve: K/D at 0.87. That is better than only 3% of players on level 10. On average 14.7 kills per match, 49% of them headshots. The strongest map is Mirage with a 58% win rate in 26 matches. In 21 matches with detailed stats: 1 4Ks and 0 aces. Things go best in match 1 of the day (+50 ELO, win rate 55%). Got weaker: Win rate −9 pp, ELO −105. Unchanged in recent months: K/R at 0.65, ADR at 75.1, Headshots at 48%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.