GELLI-

Albania
On FACEIT since 2020 150 matches tracked 72 matches in 30 days
ELO ▲ 94
2,099
30-day peak: 2,099
Rank EU
#191,954
Albania #1,053 in Albania
Last updated:

How does GELLI- play?

Rating 0.90 K/R 0.63 ADR 71.5 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 150 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−4 pp · Ø 11% better than 7%
Opening duels won 41%−10 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.90−0.13 · Ø 1.03 better than 10%
Pistol kills per match 2.2
Knife kills 6 in 150 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 12%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 13x 4K, 2 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 84%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 85%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.11, ADR +6.7, First kills +3 pp
= Stayed the same
Headshots at 48%
▼ Got worse
Win rate −6 pp, ELO −221, Clutch 1v1 −13 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: October 2026 with 0.68. Last 3 months: 0.65 (at the start 0.56). Clearly below the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −42 ELO
28 matches · 32% win rate
On Ancient −33 ELO
28 matches · 54% win rate
On Saturdays ±0 ELO, win rate 35%

GELLI- loses the most ELO in match 2 of the day: −42 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Inferno
  2. Recorded match no. 100 · Inferno
  3. Most kills in a match: 26 · Dust 2
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno33
52% better than 45%
0.62 better than 3%
72.7 better than 8%
0.88 better than 4%
48% of 128 duels better than 25%
40% of 20 situations better than 55%
Mirage29
48% better than 37%
0.63 better than 8%
68.7 better than 5%
0.91 better than 15%
44% of 102 duels better than 13%
42% of 26 situations better than 63%
Ancient28
54% better than 58%
0.62 better than 4%
72.7 better than 11%
0.88 better than 8%
35% of 99 duels better than 1%
40% of 25 situations better than 58%
Dust 219
32% better than 5%
0.60 better than 3%
69.2 better than 4%
0.84 better than 3%
41% of 70 duels better than 7%
62% of 13 situations better than 96%
Nuke14
36% -
0.73 -
75.6 -
1.06-
42% of 52 duels -
31% of 13 situations -
Cache11
73% -
0.70 -
74.1 -
1.03-
38% of 45 duels -
14% of 7 situations -
Vertigo9
67% -
0.67 -
75.7 -
0.93-
26% of 19 duels -
38% of 8 situations -
Anubis7
0% -
0.52 -
61.7 -
0.74-
38% of 16 duels -
0% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GELLI- plays

Across 150 matches GELLI- averages K/R 0.63, ADR 71.5 and a rating of 0.90. Biggest strength: Utility damage per round at 5.8, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 41%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.2 kills per match with 48% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 44 of 150 matches the rating was 1.10 or higher (29%), in 77 it was below 0.90. In 150 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: October 2026 at 0.95. GELLI- loses the most ELO in match 2 of the day (−42 ELO, win rate 32%). Things go best on Mirage (+22 ELO, win rate 48%). Match no. 4 of the day goes best: 58% win rate. Improved over the last three months: K/R +0.09, Rating +0.11, ADR +6.7, First kills +3 pp. Got weaker: Win rate −6 pp, ELO −221, Clutch 1v1 −13 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 72 matches, win rate 50%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.