GEEK50

Norway
On FACEIT since 2025 179 matches tracked 33 matches in 30 days
ELO ▲ 216
2,059
30-day peak: 2,059
Rank EU
#213,107
Norway #2,267 in Norway
Last updated:

How does GEEK50 play?

Rating 1.07 (from 129 matches) K/R 0.76 ADR 80.9 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 129 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 21% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 90%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.00−0.03 · Ø 1.03 better than 40%
Pistol kills per match 2.8
Knife kills 3 in 179 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 78%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 29x 4K, 4 aces in 118 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 69%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 17%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 11%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, ADR +14.0, Win rate +8 pp, ELO +367
= Stayed the same
Nothing clear
▼ Got worse
Headshots −13 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.81 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −72 ELO
25 matches · 28% win rate
In match 1 of the day −41 ELO
68 matches · 41% win rate
On Mirage −28 ELO
37 matches · 54% win rate

GEEK50 loses the most ELO on Cache: −72 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Highest rating in a match: 2.36 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 43 · Anubis
  5. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis37
59% better than 72%
0.78 better than 68%
77.2 better than 30%
1.03 right on the average
51% of 134 duels right on the average
41% of 17 situations better than 59%
Mirage37
54% better than 61%
0.84 better than 87%
87.8 better than 80%
1.18 better than 88%
51% of 140 duels right on the average
17% of 18 situations better than 5%
Ancient31
52% right on the average
0.77 better than 66%
84.0 better than 67%
1.02 better than 48%
50% of 101 duels better than 40%
25% of 12 situations better than 24%
Cache25
28% -
0.70 -
74.4 -
1.07-
63% of 65 duels -
40% of 5 situations -
Dust 223
39% better than 12%
0.72 better than 42%
80.4 better than 49%
1.07 better than 63%
63% of 71 duels better than 95%
50% of 8 situations better than 80%
Nuke11
64% -
0.73 -
83.6 -
1.00-
38% of 64 duels -
33% of 6 situations -
Inferno7
29% -
0.71 -
77.4 -
1.18-
53% of 17 duels -
17% of 6 situations -
Vertigo5
40% -
0.72 -
81.0 -
0.99-
65% of 17 duels -
33% of 3 situations -
Overpass3
0% -
0.53 -
56.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How GEEK50 plays

Across 179 matches GEEK50 averages K/R 0.76 and ADR 80.9; the rating across the 129 rated matches is 1.07. Biggest strength: Headshot rate at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 57% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 58 of 129 matches the rating was 1.10 or higher (45%), in 50 it was below 0.90. In 118 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: October 2026 at 1.13. GEEK50 loses the most ELO on Cache (−72 ELO, win rate 28%). Things go best on Ancient (+63 ELO, win rate 52%). Match no. 3 of the day goes best: 54% win rate, −20 ELO. Improved over the last three months: K/R +0.11, ADR +14.0, Win rate +8 pp, ELO +367. Got weaker: Headshots −13 pp. Last 30 days: 33 matches, win rate 64%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.