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GBSL

Brazil
On FACEIT since 2024 182 matches tracked 11 matches in 30 days
ELO ▲ 33
2,378
30-day peak: 2,402
Rank SA ▼ 260 places
#1,947
Brazil #1,646 in Brazil
30 days · prev. #1,687 · best #1,687
Last updated:

How does GBSL play?

Rating 1.13 (from 176 matches) K/R 0.80 ADR 85.9 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 177 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 21%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.13+0.09 · Ø 1.04 better than 78%
Pistol kills per match 3.0
Knife kills 5 in 182 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 71%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 77%
MVPs per match 2.5+0.1 · Ø 2.4 better than 66%
4Ks and aces 21x 4K, 4 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 36%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 49%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ELO at 2,378
▼ Got worse
K/R −0.07, Rating −0.11, ADR −4.2, Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: June 2026 with 0.83. Last 3 months: 0.75 (at the start 0.82). Just above the average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −46 ELO
55 matches · 42% win rate
On Dust 2 −42 ELO
52 matches · 50% win rate
Between 12:00 and 18:00 −41 ELO, win rate 39%

GBSL loses the most ELO in match 1 of the day: −46 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Recorded match no. 100 · Cache
  3. Most kills in a match: 37 · Cache
  4. Highest rating in a match: 2.74 · Mirage

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
52% right on the average
0.77 better than 62%
81.1 better than 50%
1.06 better than 58%
50% of 277 duels better than 43%
36% of 28 situations better than 42%
Dust 252
50% better than 41%
0.88 better than 93%
93.1 better than 93%
1.26 better than 95%
61% of 231 duels better than 92%
62% of 29 situations better than 95%
Ancient20
45% better than 24%
0.80 better than 71%
89.2 better than 80%
1.10 better than 68%
55% of 75 duels better than 67%
25% of 12 situations better than 19%
Anubis17
59% better than 70%
0.78 better than 66%
86.7 better than 75%
1.09 better than 67%
47% of 75 duels better than 24%
40% of 15 situations better than 57%
Cache14
43% -
0.74 -
80.3 -
1.05-
58% of 59 duels -
18% of 11 situations -
Inferno12
50% -
0.73 -
77.9 -
1.08-
58% of 40 duels -
43% of 7 situations -
Nuke3
100% -
0.90 -
98.4 -
1.23-
83% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GBSL plays

Across 182 matches GBSL averages K/R 0.80 and ADR 85.9; the rating across the 176 rated matches is 1.13. Biggest strength: Rating at 1.13, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 45% headshots. The strongest map is Anubis with a 59% win rate in 17 matches. In 83 of 177 matches the rating was 1.10 or higher (47%), in 53 it was below 0.90. In 95 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: June 2026 at 1.22. GBSL loses the most ELO in match 1 of the day (−46 ELO, win rate 42%). Things go best on Mirage (+56 ELO, win rate 52%). From match no. 5 of the day on, things go best: 68% win rate, +33 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.07, Rating −0.11, ADR −4.2, Win rate −4 pp. Unchanged in recent months: ELO at 2,378. Last 30 days: 11 matches, win rate 45%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.