GAISAD3k

Georgia
FACEIT verified FACEIT verified On FACEIT since 2024 683 matches tracked 257 matches in 30 days
Last updated:

How does GAISAD3k play?

Rating 1.03 K/R 0.71 ADR 76.4 from 683 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 683 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (591 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (50%).

Headshot rate 35%−15 pp · Ø 50% better than 1%
AWP share of kills 50%+38 pp · Ø 12% better than 99%
K/D 1.07+0.04 · Ø 1.03 better than 58%
Pistol kills per match 2.6
Zeus kills3 in 683 matches
Knife kills 9 in 683 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 97x 4K, 1 ace in 591 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 51%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 35%, ELO at 2,405
▼ Got worse
K/R −0.06, Rating −0.07, ADR −5.1, Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.69 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 683 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −126 ELO
56 matches · 41% win rate
On Mirage −63 ELO
168 matches · 50% win rate
Between 6:00 and 12:00 −31 ELO, win rate 33%

GAISAD3k loses the most ELO on Inferno: −126 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Recorded match no. 500 · Ancient
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Highest rating in a match: 2.13 · Dust 2
  5. Reached level 10 · Mirage

Maps in detail

from the last 683 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2198
54% better than 59%
0.75 right on the average
79.9 better than 42%
1.09 better than 66%
62% of 1,012 duels better than 94%
40% of 144 situations better than 54%
Mirage168
50% better than 42%
0.70 better than 27%
75.1 better than 18%
1.02 better than 42%
56% of 810 duels better than 75%
43% of 126 situations better than 63%
Anubis125
50% better than 42%
0.74 better than 44%
79.5 better than 37%
1.06 better than 55%
58% of 649 duels better than 82%
38% of 94 situations right on the average
Ancient119
50% better than 42%
0.67 better than 14%
72.3 better than 9%
0.97 better than 25%
59% of 583 duels better than 86%
34% of 107 situations better than 42%
Inferno56
41% better than 13%
0.64 better than 8%
72.1 better than 7%
0.94 better than 14%
51% of 266 duels better than 36%
45% of 29 situations better than 66%
Nuke13
38% -
0.66 -
73.7 -
0.89-
48% of 54 duels -
33% of 9 situations -
Cache3
33% -
0.68 -
77.9 -
0.92-
47% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GAISAD3k plays

Across 683 matches GAISAD3k averages K/R 0.71, ADR 76.4 and a rating of 1.03. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 35% headshots. The strongest map is Dust 2 with a 54% win rate in 198 matches. In 263 of 683 matches the rating was 1.10 or higher (39%), in 258 it was below 0.90. In 591 matches with detailed stats: 97 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. GAISAD3k loses the most ELO on Inferno (−126 ELO, win rate 41%). Things go best on Ancient (+116 ELO, win rate 50%). Got weaker: K/R −0.06, Rating −0.07, ADR −5.1, Win rate −5 pp. Unchanged in recent months: Headshots at 35%, ELO at 2,405. Last 30 days: 257 matches, win rate 47%, net ELO −253.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.