GABITS

Argentina
On FACEIT since 2017 155 matches tracked 64 matches in 30 days
ELO ▼ 121
2,061
30-day peak: 2,182
Rank SA ▼ 730 places
#5,650
Argentina #1,215 in Argentina
30 days · prev. #4,920 · best #2,893
Last updated:

How does GABITS play?

Rating 1.23 (from 126 matches) K/R 0.85 ADR 86.9 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 126 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 34% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 1.29+0.26 · Ø 1.03 better than 96%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.3).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 88%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 29x 4K, 4 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 41%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 91%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Headshots +3 pp, ELO +77
= Stayed the same
Rating at 1.24, ADR at 87.9
▼ Got worse
Win rate −12 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.99. Last 3 months: 0.87 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
29 matches · 41% win rate
In match 3 of the day +23 ELO
34 matches · 47% win rate
On Wednesdays ±0 ELO, win rate 39%

GABITS loses the most ELO on Dust 2: −25 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Reached level 10 · Mirage
  3. Highest rating in a match: 2.17 · Dust 2
  4. Most kills in a match: 43 · Mirage
  5. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
59% better than 79%
0.89 better than 95%
90.0 better than 87%
1.28 better than 96%
65% of 220 duels better than 98%
42% of 48 situations better than 62%
Dust 229
41% better than 16%
0.87 better than 93%
88.7 better than 83%
1.20 better than 90%
63% of 87 duels better than 95%
25% of 16 situations better than 17%
Ancient25
48% better than 38%
0.85 better than 91%
83.4 better than 63%
1.25 better than 96%
54% of 78 duels better than 64%
42% of 24 situations better than 64%
Nuke17
47% better than 22%
0.79 better than 66%
83.3 better than 60%
1.15-
58% of 55 duels better than 78%
44% of 9 situations better than 64%
Inferno13
69% -
0.73 -
78.8 -
1.11-
49% of 37 duels -
0% of 4 situations -
Vertigo3
0% -
1.00 -
96.0 -
1.45-
64% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GABITS plays

Across 155 matches GABITS averages K/R 0.85 and ADR 86.9; the rating across the 126 rated matches is 1.23. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 47% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 75 of 126 matches the rating was 1.10 or higher (60%), in 25 it was below 0.90. In 106 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: September 2026 at 1.42. GABITS loses the most ELO on Dust 2 (−25 ELO, win rate 41%). Things go best on Mirage (+44 ELO, win rate 59%). Improved over the last three months: K/R +0.04, Headshots +3 pp, ELO +77. Got weaker: Win rate −12 pp. Unchanged in recent months: Rating at 1.24, ADR at 87.9. Last 30 days: 64 matches, win rate 45%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.