G0dS3nse

Thailand
On FACEIT since 2023 298 matches tracked 82 matches in 30 days
ELO ▼ 179
2,058
30-day peak: 2,248
Rank SEA ▼ 3,133 places
#5,464
Thailand #270 in Thailand
30 days · prev. #2,331 · best #2,297
Last updated:

How does G0dS3nse play?

Rating 0.93 K/R 0.67 ADR 73.6 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 298 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 31%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 45%−6 pp · Ø 51% better than 8%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 27%
AWP share of kills 15%+3 pp · Ø 12% better than 73%
K/D 0.93−0.10 · Ø 1.03 better than 16%
Pistol kills per match 2.4
Knife kills 6 in 298 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 28x 4K, 2 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 11%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 14%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.66, ADR at 72.9, Win rate at 48%, ELO at 2,058
▼ Got worse
Rating −0.05

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: August 2026 with 0.70. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −4 ELO
36 matches · 47% win rate
In match 3 of the day +51 ELO
48 matches · 38% win rate
On Sundays −3 ELO, win rate 37%

G0dS3nse loses the most ELO on Anubis: −4 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.15 · Dust 2
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
47% better than 34%
0.67 better than 19%
73.3 better than 17%
0.93 better than 19%
43% of 519 duels better than 11%
32% of 73 situations better than 34%
Ancient54
50% better than 45%
0.66 better than 15%
70.8 better than 8%
0.94 better than 21%
41% of 174 duels better than 6%
37% of 35 situations better than 47%
Dust 252
48% better than 40%
0.71 better than 37%
75.2 better than 22%
0.98 better than 32%
55% of 269 duels better than 70%
33% of 43 situations better than 38%
Anubis36
47% better than 33%
0.67 better than 19%
76.0 better than 27%
0.92 better than 16%
45% of 147 duels better than 16%
32% of 25 situations better than 33%
Cache17
53% -
0.63 -
70.0 -
0.89-
35% of 96 duels -
36% of 14 situations -
Inferno12
75% -
0.65 -
79.3 -
0.90-
53% of 66 duels -
20% of 5 situations -
Vertigo9
22% -
0.68 -
78.4 -
0.89-
50% of 60 duels -
14% of 7 situations -
Nuke6
33% -
0.64 -
68.7 -
0.90-
64% of 25 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How G0dS3nse plays

Across 298 matches G0dS3nse averages K/R 0.67, ADR 73.6 and a rating of 0.93. Most room to improve: Opening duels won at 45%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 45% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 85 of 298 matches the rating was 1.10 or higher (29%), in 148 it was below 0.90. In 242 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: August 2026 at 0.98. G0dS3nse loses the most ELO on Anubis (−4 ELO, win rate 47%). Things go best on Dust 2 (+95 ELO, win rate 48%). Match no. 4 of the day goes best: 61% win rate, −24 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.66, ADR at 72.9, Win rate at 48%, ELO at 2,058. Last 30 days: 82 matches, win rate 49%, net ELO +256.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.