G0dMonkey

Hong Kong
On FACEIT since 2021 108 matches tracked 51 matches in 30 days
ELO ▲ 92
2,596
30-day peak: 2,596
Rank SEA ▲ 373 places
#742
Hong Kong #34 in Hong Kong
30 days · prev. #1,115 · best #737
Last updated:

How does G0dMonkey play?

Rating 1.25 (from 72 matches) K/R 0.86 ADR 92.4 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 108 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 31% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 54%+3 pp · Ø 51% better than 68%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 71%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 21%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.28+0.24 · Ø 1.04 better than 95%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.5%).

2K rounds 15.9%+2.4 pp · Ø 13.5% better than 91%
3K rounds 5.5%+1.5 pp · Ø 4.0% better than 88%
MVPs per match 2.9+0.6 · Ø 2.3 better than 90%
4Ks and aces 31x 4K, 1 ace in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 81%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 77%
Deaths per round 67%−4 pp · Ø 71% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether G0dMonkey is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 108 matches, all from the last 3 months.

Kills per round (K/R)

0.91
AugSepOct

Best month: October 2026 with 0.91.

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −75 ELO
22 matches · 45% win rate
From match 5 of the day −75 ELO
29 matches · 45% win rate

G0dMonkey loses the most ELO on Mirage: −75 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 33 · Dust 2
  4. Highest rating in a match: 2.41 · Inferno

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
73% better than 98%
0.90 better than 95%
96.8 better than 96%
1.33 better than 97%
61% of 147 duels better than 92%
41% of 27 situations better than 57%
Mirage22
45% better than 21%
0.79 better than 68%
87.1 better than 75%
1.09 better than 64%
44% of 89 duels better than 12%
29% of 14 situations better than 24%
Anubis16
44% better than 21%
0.81 better than 76%
93.2 better than 93%
1.16 better than 82%
48% of 64 duels better than 26%
61% of 18 situations better than 92%
Ancient15
33% better than 3%
0.80 better than 71%
87.2 better than 74%
1.08 better than 61%
57% of 63 duels better than 78%
47% of 15 situations better than 72%
Cache5
80% -
0.90 -
94.8 -
1.27-
42% of 12 duels -
0% of 2 situations -
Inferno4
75% -
0.99 -
87.0 -
1.46-
57% of 7 duels -
33% of 3 situations -
Nuke4
75% -
0.90 -
93.8 -
1.32-
70% of 10 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How G0dMonkey plays

Across 108 matches G0dMonkey averages K/R 0.86 and ADR 92.4; the rating across the 72 rated matches is 1.25. Biggest strength: Rating at 1.25, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 21% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 46% headshots. The strongest map is Dust 2 with a 73% win rate in 41 matches. In 66 of 108 matches the rating was 1.10 or higher (61%), in 25 it was below 0.90. In 108 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: October 2026 at 1.35. G0dMonkey loses the most ELO on Mirage (−75 ELO, win rate 45%). Things go best on Dust 2 (+26 ELO, win rate 73%). Last 30 days: 51 matches, win rate 63%, net ELO +149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.