G-jja

Albania
On FACEIT since 2024 104 matches tracked 80 matches in 30 days
ELO ▲ 184
2,030
30-day peak: 2,050
Rank EU
#232,720
Albania #1,304 in Albania
Last updated:

How does G-jja play?

Rating 0.84 K/R 0.59 ADR 65.5 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 35%
Rating distribution from 104 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 8% normal 0.90 to 1.09 18% weak 0.75 to 0.89 30% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.82 K/D and so well below the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.82−0.21 · Ø 1.03 better than 1%
Pistol kills per match 2.4
Knife kills 4 in 104 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.8% of rounds and so well below the average (13.4%).

2K rounds 9.8%−3.6 pp · Ø 13.4% better than 1%
3K rounds 2.4%−1.7 pp · Ø 4.1% better than 2%
MVPs per match 1.7−0.6 · Ø 2.3 better than 2%
4Ks and aces 10x 4K, 3 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 49%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 72%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether G-jja is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 104 matches, all from the last 3 months.

Kills per round (K/R)

0.52
SepOctNov

Best month: September 2026 with 0.63.

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −114 ELO
24 matches · 58% win rate
On Mirage −48 ELO
29 matches · 41% win rate
In match 2 of the day −24 ELO
22 matches · 36% win rate

G-jja loses the most ELO on Dust 2: −114 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Reached level 10 · Ancient
  3. Highest rating in a match: 1.75 · Mirage
  4. Longest win streak: 8 wins in a row · Inferno
  5. Most kills in a match: 28 · Anubis

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
41% better than 15%
0.60 better than 3%
67.2 better than 2%
0.83 better than 3%
35% of 74 duels better than 1%
46% of 13 situations better than 74%
Dust 224
58% better than 77%
0.58 better than 1%
60.1 better than 1%
0.82 better than 2%
49% of 80 duels better than 37%
15% of 20 situations better than 4%
Ancient18
56% better than 62%
0.63 better than 6%
70.1 better than 6%
0.87 better than 6%
52% of 65 duels right on the average
43% of 7 situations better than 63%
Inferno13
54% -
0.58 -
69.6 -
0.85-
56% of 36 duels -
45% of 11 situations -
Anubis11
64% -
0.67 -
68.9 -
0.95-
41% of 32 duels -
60% of 5 situations -
Cache5
80% -
0.43 -
54.7 -
0.72-
29% of 7 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How G-jja plays

Across 104 matches G-jja averages K/R 0.59, ADR 65.5 and a rating of 0.84. Most room to improve: Rating at 0.84, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.4 kills per match with 53% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 17 of 104 matches the rating was 1.10 or higher (16%), in 68 it was below 0.90. In 104 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: September 2026 at 0.89. G-jja loses the most ELO on Dust 2 (−114 ELO, win rate 58%). Things go best from match 5 of the day (−35 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, −35 ELO. Last 30 days: 80 matches, win rate 50%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.