G-E-N-
Name history of G-E-N-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).
Compared with 767 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average1.8 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average50% headshots and so well above the average (44%).
Impact
Weakness1.7 MVPs per match and so well below the average (2.2).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.67. Last 3 months: 0.64 (at the start 0.62). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 0.99. Last 3 months: 0.93 (at the start 0.92). Slightly below the average (0.98).
Damage per round (ADR)
Best month: June 2026 with 72.6. Last 3 months: 70.6 (at the start 67.5). Clearly below the average (78.2).
Share of headshot kills
Best month: June 2026 with 61%. Last 3 months: 51% (at the start 49%). Well above the average (44%).
Matches won (win rate)
Best month: August 2026 with 59%. Last 3 months: 53% (at the start 52%). Slightly above the average (51%).
Best month: October 2026 with 1,169. Last 3 months: 1,123 (at the start 685).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 48%.
Patterns
From the last 116 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Ancient
- Highest rating in a match: 1.85 · Ancient
- Most kills in a match: 28 · Ancient
Maps in detail
from the last 116 matchesCompared with players on the same level who have at least 15 matches on the map.
How G-E-N- plays
Across 116 matches G-E-N- averages K/R 0.64, ADR 69.8 and a rating of 0.93. Biggest strength: Deaths per round at just 67% (lower is better), better than 98% of level 5 players. Most room to improve: Rounds with first kill at 6%, better than only 6% of level 5 players. Averages 13.7 kills per match with 50% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 29 of 116 matches the rating was 1.10 or higher (25%), in 54 it was below 0.90. In 86 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. Things go best on Inferno (+23 ELO, win rate 48%). Improved over the last three months: Headshots +2 pp, ELO +438. Unchanged in recent months: K/R at 0.64, Rating at 0.93, ADR at 70.6, Win rate at 53%. Last 30 days: 32 matches, win rate 47%, net ELO −56.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.