G-E-N-

USA
120 matches tracked 32 matches in 30 days
Last updated:

How does G-E-N- play?

Rating 0.93 K/R 0.64 ADR 69.8 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 116 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 6%
Opening duels won 49%−1 pp · Ø 50% better than 53%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 38%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 42%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so well above the average (44%).

Headshot rate 50%+6 pp · Ø 44% better than 83%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.95−0.02 · Ø 0.97 better than 50%
Pistol kills per match 2.2
Knife kills 1 in 116 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 11.5%−1.3 pp · Ø 12.8% better than 22%
3K rounds 3.0%−0.7 pp · Ø 3.7% better than 22%
MVPs per match 1.7−0.5 · Ø 2.2 better than 11%
4Ks and aces 6x 4K, 1 ace in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 41%
Enemies flashed per round 0.31+0.07 · Ø 0.24 better than 69%
Deaths per round 67%−6 pp · Ø 73% better than 98%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +2 pp, ELO +438
= Stayed the same
K/R at 0.64, Rating at 0.93, ADR at 70.6, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: September 2026 with 0.67. Last 3 months: 0.64 (at the start 0.62). Clearly below the average (0.71).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 1.85 · Ancient
  3. Most kills in a match: 28 · Ancient

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
47% better than 38%
0.65 better than 21%
70.6 better than 12%
0.93 better than 37%
49% of 89 duels better than 56%
29% of 24 situations better than 29%
Inferno21
48% better than 45%
0.59 better than 11%
65.9 better than 7%
0.86 better than 18%
53% of 49 duels better than 75%
33% of 21 situations better than 43%
Cache19
63% -
0.67 -
73.1 -
0.99-
51% of 49 duels -
53% of 15 situations -
Anubis11
55% -
0.64 -
69.1 -
0.94-
43% of 28 duels -
17% of 6 situations -
Mirage10
50% -
0.58 -
61.2 -
0.89-
35% of 26 duels -
50% of 10 situations -
Dust 29
67% -
0.66 -
75.2 -
1.02-
48% of 29 duels -
0% of 4 situations -
Nuke8
38% -
0.62 -
71.9 -
0.84-
42% of 12 duels -
0% of 3 situations -
Vertigo3
67% -
0.70 -
72.7 -
1.00-
67% of 12 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How G-E-N- plays

Across 116 matches G-E-N- averages K/R 0.64, ADR 69.8 and a rating of 0.93. Biggest strength: Deaths per round at just 67% (lower is better), better than 98% of level 5 players. Most room to improve: Rounds with first kill at 6%, better than only 6% of level 5 players. Averages 13.7 kills per match with 50% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 29 of 116 matches the rating was 1.10 or higher (25%), in 54 it was below 0.90. In 86 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. Things go best on Inferno (+23 ELO, win rate 48%). Improved over the last three months: Headshots +2 pp, ELO +438. Unchanged in recent months: K/R at 0.64, Rating at 0.93, ADR at 70.6, Win rate at 53%. Last 30 days: 32 matches, win rate 47%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.