FutureLord-

Denmark
On FACEIT since 2015 147 matches tracked 35 matches in 30 days
ELO ▲ 99
2,601
30-day peak: 2,601
Rank EU
#39,349
Denmark #1,096 in Denmark
Last updated:

How does FutureLord- play?

Rating 1.29 (from 97 matches) K/R 0.94 ADR 100.5 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 97 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 39% good 1.10 to 1.29 21% normal 0.90 to 1.09 10% weak 0.75 to 0.89 10% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 23%−17 pp · Ø 40% better than 1%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.05).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.29+0.24 · Ø 1.05 better than 94%
Pistol kills per match 3.6
Knife kills 1 in 147 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.4).

2K rounds 17.4%+3.9 pp · Ø 13.5% better than 98%
3K rounds 6.3%+2.1 pp · Ø 4.2% better than 96%
MVPs per match 3.3+0.9 · Ø 2.4 better than 98%
4Ks and aces 33x 4K, 4 aces in 87 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 75%
Enemies flashed per round 0.53+0.23 · Ø 0.30 better than 94%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +179
= Stayed the same
K/R at 0.94, Rating at 1.30, ADR at 102.1, Headshots at 50%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.93
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 1.03. Last 3 months unchanged at 0.94. Well above the average (0.75).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −15 ELO
41 matches · 54% win rate
On Mirage −11 ELO
52 matches · 60% win rate
On Mondays ±0 ELO, win rate 47%

FutureLord- loses the most ELO on Nuke: −15 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Nuke
  2. Recorded match no. 100 · Inferno
  3. Longest win streak: 9 wins in a row · Inferno
  4. Most kills in a match: 45 · Nuke

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
60% better than 80%
0.99 better than 99%
108.3 better than 99%
1.41 better than 99%
66% of 183 duels better than 98%
22% of 18 situations better than 10%
Nuke41
54% right on the average
0.93 better than 97%
98.7 better than 97%
1.27 better than 93%
61% of 160 duels better than 89%
20% of 15 situations better than 9%
Inferno29
59% better than 55%
0.91 better than 89%
95.0 better than 84%
1.25 better than 83%
59% of 92 duels better than 71%
20% of 5 situations better than 14%
Ancient17
59% better than 70%
0.86 better than 89%
91.1 better than 86%
1.15 better than 80%
53% of 60 duels better than 56%
14% of 7 situations better than 5%
Overpass3
67% -
0.95 -
98.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How FutureLord- plays

Across 147 matches FutureLord- averages K/R 0.94 and ADR 100.5; the rating across the 97 rated matches is 1.29. Biggest strength: Damage per round (ADR) at 100.5, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 23%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 21.4 kills per match with 50% headshots. The strongest map is Mirage with a 60% win rate in 52 matches. In 68 of 97 matches the rating was 1.10 or higher (70%), in 19 it was below 0.90. In 87 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: September 2026 at 1.35. FutureLord- loses the most ELO on Nuke (−15 ELO, win rate 54%). Things go best on Inferno (+16 ELO, win rate 59%). Match no. 1 of the day goes best: 63% win rate, −6 ELO. Improved over the last three months: Win rate +3 pp, ELO +179. Unchanged in recent months: K/R at 0.94, Rating at 1.30, ADR at 102.1, Headshots at 50%. Last 30 days: 35 matches, win rate 63%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.