FurySzn

USA
393 matches tracked 330 matches in 30 days
Last updated:

How does FurySzn play?

Rating 1.04 K/R 0.75 ADR 79.0 from 393 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73% on level 6
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 393 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 6 about average weaker than most

Compared with 956 players on level 6, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

FurySzn wins 53 of 100 opening duels. 3 percentage points above the level 6 average (50%).

Rounds with first kill 10%0 pp on par
Opening duels won 53%+3 pp better than 79%

Clutch

Strength
Last one alive

FurySzn wins 45 of 100 1v1s. 7 percentage points above the level 6 average (38%).

Clutch 1v1 won 45%+7 pp better than 84%
Clutch 1v2 won 18%−4 pp better than 31%
Clutch kills per match 2.0+0.3 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.06 kills per death. 0.07 above the level 6 average (0.99).

Headshot rate 42%−3 pp better than 31%
AWP share of kills 20%+9 pp better than 85%
K/D 1.06+0.07 better than 80%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

FurySzn gets exactly 2 kills in 13.9 of 100 rounds. 1.0 percentage points above the level 6 average (12.9%).

2K rounds 13.9%+1.0 pp better than 74%
3K rounds 4.2%+0.3 pp better than 69%
MVPs per match 2.20.0 on par
4Ks and aces 63x 4K, 0 aces in 393 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 5.5 utility damage per round from HEs and mollies. 1.5 above the level 6 average (4.0).

Utility hit rate 33%−2 pp better than 36%
Utility damage per round 5.5+1.5 better than 82%
Enemies flashed per round 0.37+0.11 better than 76%
Deaths per round 71%−2 pp better than 74%

Progress

One value per month, dashed line is the level 6 average
Whether FurySzn is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 393 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOct

Patterns

From the last 393 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −242 ELO
32 matches · 38% win rate
On Dust 2 −221 ELO
86 matches · 41% win rate
On Thursdays −282 ELO, win rate 41%

FurySzn loses the most ELO in match 1 of the day: −242 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Nuke
  2. Most kills in a match: 42 · Ancient
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 393 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
41% better than 19%
0.74 better than 65%
79.0 better than 50%
1.02 better than 61%
55% of 381 duels better than 78%
47% of 77 situations better than 77%
Anubis81
62% better than 89%
0.79 better than 81%
82.7 better than 66%
1.11 better than 83%
54% of 387 duels better than 73%
49% of 68 situations better than 78%
Cache63
40% -
0.76 -
79.9 -
1.05-
56% of 250 duels -
42% of 52 situations -
Ancient50
44% better than 32%
0.72 on par
75.9 better than 30%
0.99 on par
51% of 220 duels better than 58%
35% of 40 situations better than 41%
Nuke49
53% on par
0.83 better than 90%
83.4 better than 68%
1.18 better than 92%
60% of 188 duels better than 91%
52% of 33 situations better than 79%
Mirage40
35% better than 8%
0.64 better than 13%
68.2 better than 5%
0.86 better than 9%
44% of 132 duels better than 19%
37% of 19 situations better than 44%
Inferno21
57% better than 70%
0.74 better than 69%
80.1 better than 58%
1.02 better than 63%
45% of 89 duels better than 25%
50% of 8 situations better than 80%
Vertigo3
0% -
0.73 -
80.3 -
0.98-
56% of 9 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FurySzn plays

Across 393 matches FurySzn averages K/R 0.75, ADR 79.0 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 45%, better than 84% of level 6 players. Averages 16.3 kills per match with 42% headshots. The strongest map is Anubis with a 62% win rate in 81 matches. In 160 of 393 matches the rating was 1.10 or higher (41%), in 141 it was below 0.90. In 393 matches with detailed stats: 63 4Ks and 0 aces. FurySzn loses the most ELO in match 1 of the day (−242 ELO, win rate 38%). Things go best on Anubis (+285 ELO, win rate 62%). Match no. 3 of the day goes best: 58% win rate, +56 ELO. Last 30 days: 330 matches, win rate 45%, net ELO −392.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.