Funk2s

USA
On FACEIT since 2021 198 matches tracked 43 matches in 30 days
Last updated:

How does Funk2s play?

Rating 0.98 K/R 0.69 ADR 71.8 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 198 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Strength
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 76%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 51%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so slightly below the average (47%).

Headshot rate 45%−2 pp · Ø 47% better than 38%
AWP share of kills 15%+5 pp · Ø 10% better than 76%
K/D 1.010.00 · Ø 1.01 right on the average
Pistol kills per match 2.1
Knife kills 2 in 198 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.2%).

2K rounds 11.9%−1.3 pp · Ø 13.2% better than 18%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.1−0.2 · Ø 2.3 better than 36%
4Ks and aces 17x 4K, 2 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.1 · Ø 4.3 better than 55%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 19%
Deaths per round 68%−4 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 8 average
Whether Funk2s is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 183 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.69
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.72.

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −104 ELO
34 matches · 38% win rate
On Saturdays −47 ELO, win rate 40%

Funk2s loses the most ELO on Ancient: −104 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 61 · Inferno
  3. Highest rating in a match: 2.01 · Inferno

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
57% better than 75%
0.70 better than 39%
74.1 better than 21%
1.03 better than 60%
52% of 274 duels better than 59%
53% of 49 situations better than 89%
Inferno60
57% better than 66%
0.69 better than 38%
73.0 better than 20%
1.00 right on the average
60% of 245 duels better than 91%
37% of 43 situations better than 49%
Ancient34
38% better than 13%
0.68 better than 21%
69.2 better than 5%
0.95 better than 25%
50% of 134 duels better than 43%
33% of 21 situations better than 40%
Nuke16
13% better than 1%
0.53 better than 1%
60.1 better than 1%
0.74 better than 1%
42% of 62 duels better than 9%
50% of 12 situations better than 79%
Anubis15
60% better than 78%
0.70 better than 36%
70.2 better than 8%
0.97 better than 38%
55% of 60 duels better than 77%
36% of 14 situations better than 45%

Compared with players on the same level who have at least 15 matches on the map.

How Funk2s plays

Across 198 matches Funk2s averages K/R 0.69, ADR 71.8 and a rating of 0.98. Biggest strength: Deaths per round at just 68% (lower is better), better than 93% of level 8 players. Most room to improve: Damage per round (ADR) at 71.8, better than only 9% of level 8 players. Averages 15.2 kills per match with 45% headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 63 of 198 matches the rating was 1.10 or higher (32%), in 87 it was below 0.90. In 173 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 1.03. Funk2s loses the most ELO on Ancient (−104 ELO, win rate 38%). Things go best on Inferno (+58 ELO, win rate 57%). Match no. 3 of the day goes best: 60% win rate, +22 ELO. Last 30 days: 43 matches, win rate 49%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.