FunIndividul

United Kingdom
On FACEIT since 2021 305 matches tracked 200 matches in 30 days
ELO ▼ 117
2,108
30-day peak: 2,376
Rank EU
#190,099
United Kingdom #3,529 in United Kingdom
Last updated:

How does FunIndividul play?

Rating 0.92 K/R 0.68 ADR 76.1 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 305 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 32%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 48%−3 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 43%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.89−0.14 · Ø 1.03 better than 7%
Pistol kills per match 2.6
Zeus kills1 in 305 matches
Knife kills 5 in 305 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.2−0.1 · Ø 2.3 better than 37%
4Ks and aces 44x 4K, 2 aces in 305 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 58%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether FunIndividul is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 305 matches, all from the last 3 months.

Kills per round (K/R)

0.64
SepOctNov

Best month: September 2026 with 0.71.

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −220 ELO
51 matches · 41% win rate
In match 1 of the day −123 ELO
49 matches · 41% win rate
Between 6:00 and 12:00 +30 ELO, win rate 42%
On Wednesdays −42 ELO, win rate 37%

FunIndividul loses the most ELO on Mirage: −220 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 47 · Inferno
  3. Highest rating in a match: 1.88 · Cache
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis54
50% better than 42%
0.68 better than 23%
76.5 better than 26%
0.91 better than 14%
53% of 255 duels better than 58%
50% of 14 situations better than 77%
Nuke53
45% better than 21%
0.71 better than 26%
81.0 better than 46%
0.96 better than 19%
50% of 274 duels better than 38%
21% of 33 situations better than 10%
Mirage51
41% better than 14%
0.64 better than 10%
70.1 better than 7%
0.88 better than 8%
44% of 231 duels better than 14%
71% of 21 situations better than 99%
Ancient47
45% better than 29%
0.68 better than 20%
77.2 better than 29%
0.91 better than 13%
51% of 257 duels better than 47%
43% of 30 situations better than 64%
Inferno46
43% better than 18%
0.65 better than 15%
74.4 better than 19%
0.87 better than 6%
44% of 220 duels better than 16%
25% of 16 situations better than 21%
Cache34
71% -
0.76 -
80.5 -
1.08-
50% of 149 duels -
43% of 14 situations -
Dust 218
33% better than 3%
0.61 better than 4%
71.6 better than 9%
0.79 better than 1%
41% of 93 duels better than 8%
36% of 11 situations better than 43%

Compared with players on the same level who have at least 15 matches on the map.

How FunIndividul plays

Across 305 matches FunIndividul averages K/R 0.68, ADR 76.1 and a rating of 0.92. Most room to improve: K/D at 0.89, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 48% headshots. The strongest map is Cache with a 71% win rate in 34 matches. In 81 of 305 matches the rating was 1.10 or higher (27%), in 153 it was below 0.90. In 305 matches with detailed stats: 44 4Ks and 2 aces. Best month by rating: September 2026 at 0.95. FunIndividul loses the most ELO on Mirage (−220 ELO, win rate 41%). Things go best on Cache (+224 ELO, win rate 71%). Match no. 2 of the day goes best: 55% win rate, +55 ELO. Last 30 days: 200 matches, win rate 47%, net ELO −275.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.