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Fryss

Germany
On FACEIT since 2015 208 matches tracked
Last updated:

How does Fryss play?

Rating 1.17 K/R 0.82 ADR 88.0 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 208 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.19+0.14 · Ø 1.05 better than 85%
Pistol kills per match 3.5
Knife kills 8 in 208 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 15.1%+1.5 pp · Ø 13.6% better than 80%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 76%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 46x 4K, 12 aces in 152 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.4 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 8.4+4.2 · Ø 4.2 better than 99%
Enemies flashed per round 0.61+0.31 · Ø 0.30 better than 98%
Deaths per round 69%−2 pp · Ø 71% better than 74%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, Rating at 1.16, ADR at 87.8
▼ Got worse
Headshots −3 pp, Win rate −8 pp, ELO −183

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: August 2026 with 0.87. Last 3 months: 0.81 (at the start 0.83). Clearly above the average (0.75).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −169 ELO
67 matches · 49% win rate
In match 1 of the day −153 ELO
54 matches · 48% win rate
Between 12:00 and 18:00 −163 ELO, win rate 44%
On Tuesdays −137 ELO, win rate 43%

Fryss loses the most ELO on Mirage: −169 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.24 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
49% better than 36%
0.85 better than 86%
90.0 better than 84%
1.20 better than 88%
53% of 334 duels better than 58%
39% of 38 situations better than 52%
Dust 252
48% better than 33%
0.83 better than 82%
89.0 better than 81%
1.17 better than 82%
50% of 200 duels better than 40%
43% of 23 situations better than 62%
Inferno37
62% better than 73%
0.81 better than 66%
87.5 better than 64%
1.19 better than 73%
57% of 180 duels better than 65%
38% of 32 situations better than 46%
Cache35
63% better than 76%
0.84 better than 84%
90.7 better than 86%
1.22 better than 89%
59% of 134 duels better than 82%
45% of 20 situations better than 66%
Ancient9
56% -
0.63 -
70.0 -
0.89-
31% of 39 duels -
14% of 7 situations -
Anubis6
33% -
0.65 -
73.1 -
0.97-
57% of 21 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fryss plays

Across 208 matches Fryss averages K/R 0.82, ADR 88.0 and a rating of 1.17. Biggest strength: Utility damage per round at 8.4, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 51% headshots. The strongest map is Cache with a 63% win rate in 35 matches. In 115 of 208 matches the rating was 1.10 or higher (55%), in 49 it was below 0.90. In 152 matches with detailed stats: 46 4Ks and 12 aces. Best month by rating: August 2026 at 1.25. Fryss loses the most ELO on Mirage (−169 ELO, win rate 49%). Things go best on Inferno (+89 ELO, win rate 62%). Match no. 4 of the day goes best: 59% win rate, +12 ELO. Got weaker: Headshots −3 pp, Win rate −8 pp, ELO −183. Unchanged in recent months: K/R at 0.81, Rating at 1.16, ADR at 87.8. Last 30 days: 3 matches, win rate 33%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.