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Frogerekk

Wallis & Futuna
On FACEIT since 2024 61 matches tracked 36 matches in 30 days
Last updated:

How does Frogerekk play?

Rating 1.05 K/R 0.78 ADR 84.9 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most
Level 5

Compared with 1,252 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 74%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 82%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.01).

Headshot rate 48%+4 pp · Ø 44% better than 75%
AWP share of kills 5%−6 pp · Ø 11% better than 27%
K/D 1.05+0.04 · Ø 1.01 better than 81%
Pistol kills per match 2.2
Knife kills 2 in 61 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 56%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 85%
MVPs per match 2.2−0.1 · Ø 2.3 better than 62%
4Ks and aces 12x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 24%−10 pp · Ø 34% better than 3%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 28%
Enemies flashed per round 0.14−0.10 · Ø 0.24 better than 21%
Deaths per round 74%+2 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 5 average
Whether Frogerekk is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 52 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.73
AugSepOctNov

Best month: August 2026 with 0.83.

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −73 ELO
24 matches · 33% win rate

Frogerekk loses the most ELO on Mirage: −73 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Most kills in a match: 35 · Nuke
  3. Highest rating in a match: 2.97 · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
33% better than 6%
0.74 better than 64%
83.0 better than 75%
0.96 better than 41%
53% of 100 duels better than 71%
50% of 10 situations better than 81%
Nuke15
80% better than 99%
0.83 better than 87%
90.0 better than 90%
1.14 better than 85%
70% of 64 duels better than 99%
50% of 6 situations better than 76%
Ancient9
22% -
0.86 -
90.6 -
1.16-
32% of 41 duels -
25% of 4 situations -
Dust 24
50% -
0.82 -
96.4 -
1.16-
57% of 14 duels -
0% of 1 situations -
Anubis3
100% -
0.82 -
76.4 -
1.24-
75% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Frogerekk plays

Across 61 matches Frogerekk averages K/R 0.78, ADR 84.9 and a rating of 1.05. Biggest strength: Damage per round (ADR) at 84.9, better than 87% of level 5 players. Most room to improve: Utility hit rate at 24%, better than only 3% of level 5 players. Averages 17.0 kills per match with 48% headshots. The strongest map is Nuke with a 80% win rate in 15 matches. In 25 of 61 matches the rating was 1.10 or higher (41%), in 24 it was below 0.90. In 61 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: August 2026 at 1.21. Frogerekk loses the most ELO on Mirage (−73 ELO, win rate 33%). Things go best in match 1 of the day (+128 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +128 ELO. Last 30 days: 36 matches, win rate 44%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.